I'll take a whack at it:

16-bit vid+ low scene brightness+ high gamma
That sounds like a good way to visually blend tiles together and light up the monsters. A "func_dlight" with a maplip (maplip determines chance of spawning) would further add variety to spaces.LordHavoc wrote:could spawn dlights.
Wow, didn't know old stuff was still there!CocoT wrote: http://hosted.planetquake.gamespy.com/qbism/
