ThrowHead ("progs/h_knight.mdl", self.health);
ThrowGib ("progs/gib1.mdl", self.health);
ThrowGib ("progs/gib2.mdl", self.health);
ThrowGib ("progs/gib3.mdl", self.health); Why the self.health? Why is it on each line and how would it be relevant to gibs, and does it matter between ThrowGib and ...
Search found 1026 matches
- Tue Apr 05, 2011 3:42 pm
- Forum: General Discussion
- Topic: QuakeC Lessons for the Experienced Newb
- Replies: 14
- Views: 5052
- Mon Apr 04, 2011 1:04 pm
- Forum: General Discussion
- Topic: QuakeDev.com contact?
- Replies: 8
- Views: 3498
- Tue Mar 15, 2011 5:35 pm
- Forum: General Discussion
- Topic: Prey 2
- Replies: 13
- Views: 4680
- Tue Mar 15, 2011 2:35 pm
- Forum: General Discussion
- Topic: Prey 2
- Replies: 13
- Views: 4680
- Mon Feb 14, 2011 7:32 pm
- Forum: General Discussion
- Topic: what's the best tool for making sprites in quake?
- Replies: 27
- Views: 5897
- Fri Feb 11, 2011 4:33 pm
- Forum: General Discussion
- Topic: what's the best tool for making sprites in quake?
- Replies: 27
- Views: 5897
- Thu Feb 10, 2011 12:30 am
- Forum: General Discussion
- Topic: what's the best tool for making sprites in quake?
- Replies: 27
- Views: 5897
- Mon Feb 07, 2011 11:42 pm
- Forum: General Discussion
- Topic: what's the best tool for making sprites in quake?
- Replies: 27
- Views: 5897
I do it from time to time, but okay, I guess if you're working with a lot of files those steps would get annoying.leileilol wrote:not if you're opening hexen2 lmp files. having to open a palette every time would be madness since hexen2 has so many sprs and lmpsFrikaC wrote:I think that's probably overkill, leilei.
- Mon Feb 07, 2011 10:31 pm
- Forum: General Discussion
- Topic: what's the best tool for making sprites in quake?
- Replies: 27
- Views: 5897
I can't comment on this sprite issue because I don't know what steps you took and what the source images were, I suspect you probably just jammed a few 24 or 32 bit images in the mix and fimg did the best it could with your input. The spr file reflects what you see in game, so the fault lies in the ...
- Thu Jan 27, 2011 8:48 pm
- Forum: General Discussion
- Topic: Adios monster_amigos
- Replies: 15
- Views: 6841
- Mon Jan 10, 2011 5:01 pm
- Forum: General Discussion
- Topic: Quake Wiki Zombie article - WTF?
- Replies: 6
- Views: 2049
- Fri Jan 07, 2011 10:51 pm
- Forum: General Discussion
- Topic: Which would you prefer? Speed/Turtle Modding?
- Replies: 11
- Views: 2827
- Wed Dec 29, 2010 8:57 pm
- Forum: General Discussion
- Topic: Prydon Gate's models
- Replies: 5
- Views: 1707
- Wed Dec 29, 2010 8:48 pm
- Forum: General Discussion
- Topic: Prydon Gate's models
- Replies: 5
- Views: 1707
- Wed Dec 29, 2010 8:42 pm
- Forum: General Discussion
- Topic: .PGG
- Replies: 6
- Views: 1825
It is not a universal format. The PG in the name literally stands for "Prydon Gate"
The format is the raw values sent to the parm encoder in the game (in single player, without support for external files, all the information is encoded on parms for the pgf files and on cvars/serverflags for the pgg ...
The format is the raw values sent to the parm encoder in the game (in single player, without support for external files, all the information is encoded on parms for the pgf files and on cvars/serverflags for the pgg ...