Search found 1026 matches
- Thu Jun 23, 2011 11:40 pm
- Forum: Gameplay & Design
- Topic: Know what I HATE!!!
- Replies: 25
- Views: 47381
- Wed Jun 22, 2011 9:51 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 14528
- Mon Jun 20, 2011 5:27 pm
- Forum: QuakeC Programming
- Topic: QuakeC Source Code Licensing Status
- Replies: 54
- Views: 24201
- Mon Jun 20, 2011 5:01 pm
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 11650
- Fri Jun 17, 2011 6:54 pm
- Forum: Engine Programming
- Topic: Any other csqc's?
- Replies: 17
- Views: 4836
- Thu Jun 16, 2011 12:08 am
- Forum: QuakeC Programming
- Topic: Questions about TWIG
- Replies: 6
- Views: 2240
- Wed Jun 15, 2011 2:27 am
- Forum: General Discussion
- Topic: Where'd everyone go?
- Replies: 10
- Views: 4543
- Tue Jun 14, 2011 3:46 pm
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 11650
The frame method, to me, is superior because that would work in regular Quake. Where as transparent skins simply don't exist in normal Quake. At the start of the thread LordHavoc himself said that the mod should work without darkplaces as best it can.
If the final output is an mdl, the number bones ...
If the final output is an mdl, the number bones ...
- Mon Jun 13, 2011 3:49 pm
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 11650
- Mon Jun 13, 2011 4:23 am
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 11650
- Mon Jun 13, 2011 3:44 am
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 11650
- Sun Jun 12, 2011 9:21 pm
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 11650
My current working name for it is "Nepenthe" which according to Wikipedia is "a medicine for sorrow, literally an anti-depressant – a "drug of forgetfulness"." I lifted the word from The Raven mostly because it sounds cool, and Quoth was named after the refrain in The Raven. Other name ideas are ...
- Tue Jun 07, 2011 6:53 pm
- Forum: Artificial Intelligence
- Topic: Questions about Quake bots
- Replies: 8
- Views: 17104
- Tue Jun 07, 2011 4:57 pm
- Forum: Artificial Intelligence
- Topic: Questions about Quake bots
- Replies: 8
- Views: 17104
- Wed Jun 01, 2011 9:08 pm
- Forum: Artificial Intelligence
- Topic: Complete list of Quake bots
- Replies: 12
- Views: 31216