Search found 1026 matches

by FrikaC
Thu Jun 23, 2011 11:40 pm
Forum: Gameplay & Design
Topic: Know what I HATE!!!
Replies: 25
Views: 47381

Chillo made a great Darkyoung model for me a while back for my original SP episode that became the basis for Nepenthe. Sadly, I have since lost it. If you're out there an you have this model still, I'd love it back :(
by FrikaC
Wed Jun 22, 2011 9:51 pm
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 14528

Oh god the texture choices. *gouges out eyes* 8)
by FrikaC
Mon Jun 20, 2011 5:27 pm
Forum: QuakeC Programming
Topic: QuakeC Source Code Licensing Status
Replies: 54
Views: 24201

At one point Maddes made a "Unofficial GPL Quake 1.06" by taking the old 1.01 code included with the gpl qtools release and hand updating based on his list of differences. You know I thought that was the base p0x used for Extras, but I guess not.

I can't find the download link for the original ...
by FrikaC
Mon Jun 20, 2011 5:01 pm
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 11650

Hey folks, just a reminder that I need help on this project. If I'm going to make a release by Friday, I could really use a hand in several areas. Specifics:

1. I need someone to go through and make Radiant and/or .fgd definitions. QuakeC/editor knowledge helpful.

2. I could really do with a new ...
by FrikaC
Fri Jun 17, 2011 6:54 pm
Forum: Engine Programming
Topic: Any other csqc's?
Replies: 17
Views: 4836

Div0 possibly the strongest and most knowledgeable QuakeC coder ever
I challenge divVerent and Spike to a weightlifting contest!
by FrikaC
Thu Jun 16, 2011 12:08 am
Forum: QuakeC Programming
Topic: Questions about TWIG
Replies: 6
Views: 2240

Have you looked at StrapBomb Car by Urre? IIRC it should use csqc and twig
I REALLY would like to know if someone in the universe did EVER realize something with DP and ODE! Very misterious! It could be a great addition to quake engines!

Well since LordHavoc listed 'physics objects' on his list ...
by FrikaC
Wed Jun 15, 2011 2:27 am
Forum: General Discussion
Topic: Where'd everyone go?
Replies: 10
Views: 4543

I'm a trapezoid.
by FrikaC
Tue Jun 14, 2011 3:46 pm
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 11650

The frame method, to me, is superior because that would work in regular Quake. Where as transparent skins simply don't exist in normal Quake. At the start of the thread LordHavoc himself said that the mod should work without darkplaces as best it can.

If the final output is an mdl, the number bones ...
by FrikaC
Mon Jun 13, 2011 3:49 pm
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 11650

hey guys I'd be interested in helping with new models and skins for items and stuff, just list some ideas of things needed

Well the main thing sticking in my mind right now, because behind_you just reminded me of it -- breakable object gibs. Ideally, should not be based on Quake models or ...
by FrikaC
Mon Jun 13, 2011 4:23 am
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 11650

Google code project: http://nepenthe.googlecode.com - if anyone wants to contribute let me know, I'll add you as a member.

Temp site design: http://nepenthe.frikac.com - will be putting documentation here.

scar3: Definitely want to take you up on making example maps. As it stands I will not have ...
by FrikaC
Mon Jun 13, 2011 3:44 am
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 11650

It would be, but I don't have time to write one. :wink:
by FrikaC
Sun Jun 12, 2011 9:21 pm
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 11650

My current working name for it is "Nepenthe" which according to Wikipedia is "a medicine for sorrow, literally an anti-depressant – a "drug of forgetfulness"." I lifted the word from The Raven mostly because it sounds cool, and Quoth was named after the refrain in The Raven. Other name ideas are ...
by FrikaC
Tue Jun 07, 2011 6:53 pm
Forum: Artificial Intelligence
Topic: Questions about Quake bots
Replies: 8
Views: 17104

Is it possible to change arbitrary Quake monster AI into a QBot?
Yes, it's actually not that hard. Change the monster navigation or think code to that of a bots and then you've got your hybrid.

I took this to mean making an arbitrary monster's cpde into a full fledged bot, so more "Write a bot ...
by FrikaC
Tue Jun 07, 2011 4:57 pm
Forum: Artificial Intelligence
Topic: Questions about Quake bots
Replies: 8
Views: 17104

How does a Quake bot (QBot) work in general? ...

This is an overly broad question. Every bot takes a completely different approach. FrikBot does something like what you describe excepting it's not a finite state machine, but more like a hierarchical state machine but with no barriers between ...
by FrikaC
Wed Jun 01, 2011 9:08 pm
Forum: Artificial Intelligence
Topic: Complete list of Quake bots
Replies: 12
Views: 31216

I think that guy has spent more time working with the bot than I have..