Search found 101 matches

by Monster
Mon Dec 22, 2008 5:53 pm
Forum: Engine Programming
Topic: Direct 3D 9.0c Quake
Replies: 189
Views: 79516

Any chance on testing it on a 9800gx2 ? :O No clue why i'm having that weird problem, I have latest video card and DirectX drivers. Maybe my card is TOO new for direct3d...
by Monster
Sun Dec 21, 2008 6:13 pm
Forum: Engine Programming
Topic: Direct 3D 9.0c Quake
Replies: 189
Views: 79516

Now its back to the same problem I had before. I should note that the only sounds I can hear when the demo is playing are grenades being fired and ammo being picked up. I can see the status bar changing as the player takes damage or uses ammo, but it seems inaccurate. really weird problem
by Monster
Sun Dec 21, 2008 4:23 am
Forum: Engine Programming
Topic: Direct 3D 9.0c Quake
Replies: 189
Views: 79516

Hmm now it just shows the console and won't even go to a black screen. I can hear sounds and i can hear the menu, but all i ever see is the console
by Monster
Thu Dec 18, 2008 12:56 am
Forum: Engine Programming
Topic: Direct 3D 9.0c Quake
Replies: 189
Views: 79516

Just updated my Directx drivers, and it loads, but appears to have graphical issues. I hear the demo playing, but just get a pure black screen, same with when i try to start the game.

Heres what it looks like when it first loads, the console doesn't behave normally:

http://e.imagehost.org/0475 ...
by Monster
Wed Mar 26, 2008 3:48 pm
Forum: General Discussion
Topic: Hellsmash: QSR Beta 1c Released
Replies: 8
Views: 4608

Supa pretty much nailed all the bugs/problems. Some of those errors might just happen when using DP, I never got that setmodel: can not modify free entity. I'm using GLPRO399.

I forgot to mention some of those things like the backpacks showing the wrong messages.
by Monster
Wed Mar 26, 2008 12:44 am
Forum: General Discussion
Topic: The Quake mod dreams thread.
Replies: 23
Views: 10815

RenegadeC: I meant more of an FPS-style swordfighting game, that could be toggled into third person if desired... IMO sidescrolling type stuff is kinda weird in Quake.

yeah Dr shadowborg i would understand how that feels. Dunno why people dont wanna try it though, its tons of fun.
by Monster
Tue Mar 25, 2008 9:38 pm
Forum: General Discussion
Topic: The Quake mod dreams thread.
Replies: 23
Views: 10815

some type of Quake RPG game would be fun... kinda like Oblivion with its open-ended-ness, except not really fantasy themed. with lovecraftian themes. The Demon King was a pretty fun mod.

i've always wanted to play a really well-made swordfighting mod.

and of course i'd love to see an extremely ...
by Monster
Tue Mar 25, 2008 12:42 am
Forum: General Discussion
Topic: Hellsmash: QSR Beta 1c Released
Replies: 8
Views: 4608

really fun mod, results in hours of carnage! lots of fun firing a shock combo into a cluster of 4-6 frikbots and watching them all gib! or sitting on a nice sniping post with the crossbow and zooming in with the trifire and sniping with auxfire!

i also enjoy the item_deathball powerups. Fun ...
by Monster
Wed Mar 19, 2008 11:13 pm
Forum: General Discussion
Topic: Stealth Quake Released!
Replies: 29
Views: 30173

One of the most fun mods i've had a chance to play. Lots of fun playing with you and others. One day we'll have a StealthQuake marathon and play through all 4 quake episodes non-stop!

Has scared the hell out of me numerous times. Play with the lights out =D. Looks amazing with Darkplaces graphics ...
by Monster
Thu Aug 09, 2007 2:57 pm
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 39209

nice work! I just had a couple of games and they used everything well. Its funny seeing grenades fly back in your face after someone airfists you. One time there were 3 autosentries in the same room. talk about chaos. I'm sure to be playing this for awhile.. :D
by Monster
Thu Aug 09, 2007 4:03 am
Forum: QuakeC Programming
Topic: Impulse commands
Replies: 38
Views: 12195

Use saved1 1. Put it in your autoexec.cfg. I don't know if this will work with Quakeworld, but it works in Netquake.
by Monster
Mon Aug 06, 2007 2:12 pm
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 39209

Sweet! :D I guess upload them to dr. shadowborg's site.
by Monster
Fri Aug 03, 2007 2:43 pm
Forum: General Discussion
Topic: Frikbot X .way file Releases thread
Replies: 104
Views: 39209

nice FrikaC :O

I made a couple more waypoints, one for Library by Rocketman, and In the Dark Decayed by Kell. In the dark decayed is unique, it doesnt have a rocket launcher, making greater use of the other weapons.

Library.way:
http://www.inside3d.com/frikbot/files/wayfbx/custom-dm/library.zip ...
by Monster
Sat Jul 28, 2007 5:42 pm
Forum: Artificial Intelligence
Topic: Backpacks
Replies: 13
Views: 9114

Cool idea. But what if the backpack is in an unreachable location ? how would the bots know where to go to get the backpack? Maybe have them go to the waypoint closest to the backpack to get it..
by Monster
Sat Jul 28, 2007 3:56 pm
Forum: Artificial Intelligence
Topic: Backpacks
Replies: 13
Views: 9114

I don't think the frikbots have a backpack pickup AI at all. They only will pick them up if they happen to run across one going through their waypoint paths.

It would be nice to have that though, then they would be much more of a challenge in 1v1 :D