Search found 95 matches
- Sat Jan 14, 2012 4:03 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
how would i get it working for psp?
- Sat Jan 14, 2012 3:25 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
oh great now when i zoom on my psp it goes forward and backward a miniscule amount
- Sat Jan 14, 2012 3:06 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
my first language is english its just my phone sucks at typing
- Fri Jan 13, 2012 12:01 pm
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
would i have to edit my code to fit this?
- Fri Jan 13, 2012 10:52 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
void (float amount) CCamzoom =
{
self.camview_z = self.camview_z + amount;
if (self.camview_z > -5)
self.camview_z = -5;
if (self.camview_z < -10)
self.camview_z = -10;
self.camview_x = self.camview_x + amount;
if (self.camview_x < 16)
self.camview_x = -16;
if (self.camview_x > -16 ...
{
self.camview_z = self.camview_z + amount;
if (self.camview_z > -5)
self.camview_z = -5;
if (self.camview_z < -10)
self.camview_z = -10;
self.camview_x = self.camview_x + amount;
if (self.camview_x < 16)
self.camview_x = -16;
if (self.camview_x > -16 ...
- Fri Jan 13, 2012 9:15 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
how would i make it so that when the player is zoomed in he moves half the speed?
Type in console cl_forwardspeed to find out what you forward speed is. Write it down. It may not be the default 350.
Type in console "fov 90; cl_forwardspeed 350". Move a little to feel the speed.
Type in console ...
Type in console cl_forwardspeed to find out what you forward speed is. Write it down. It may not be the default 350.
Type in console "fov 90; cl_forwardspeed 350". Move a little to feel the speed.
Type in console ...
- Fri Jan 13, 2012 7:35 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
how would i make it so that when the player is zoomed in he moves half the speed?
- Fri Jan 13, 2012 7:22 am
- Forum: QuakeC Programming
- Topic: Reloading in Vanilla Quake with Animations?
- Replies: 10
- Views: 2719
Reloading in Vanilla Quake with Animations?
i have a reload code but how would i add animations to it?
- Fri Jan 13, 2012 7:21 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
woo i figured it out yay!!!!!!!!!!!!!
- Fri Jan 13, 2012 7:17 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
after i add the impulse how would i zoom out because you cannot assign multiple impulses to a single key
Actually you can...
alias +zoom "impulse 25"
alias -zoom "impulse 26"
bind z +zoom
The above will bind key "z" so that it calls "impulse 25" when pressed and "impulse 26" when released ...
Actually you can...
alias +zoom "impulse 25"
alias -zoom "impulse 26"
bind z +zoom
The above will bind key "z" so that it calls "impulse 25" when pressed and "impulse 26" when released ...
- Fri Jan 13, 2012 7:16 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
okay ive got it so far i made my own code based off my modified tps code
void (float amount) CCamzoom =
{
self.camview_z = self.camview_z + amount;
if (self.camview_z > -5)
self.camview_z = -5;
if (self.camview_z < -10)
self.camview_z = -10;
self.camview_x = self.camview_x + amount;
if ...
void (float amount) CCamzoom =
{
self.camview_z = self.camview_z + amount;
if (self.camview_z > -5)
self.camview_z = -5;
if (self.camview_z < -10)
self.camview_z = -10;
self.camview_x = self.camview_x + amount;
if ...
- Fri Jan 13, 2012 2:50 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
for your code i get error: mismatch for == (fieldfloat and float)

- Wed Jan 11, 2012 6:54 am
- Forum: QuakeC Programming
- Topic: Dead space like tps zooming action
- Replies: 24
- Views: 5955
Re: Dead space like tps zooming action
after i add the impulse how would i zoom out because you cannot assign multiple impulses to a single key
- Wed Jan 11, 2012 6:44 am
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 47163
Re: Modeller Wanter (Is this allowed?)
nope im only currently working on one project
- Wed Jan 11, 2012 5:15 am
- Forum: QuakeC Programming
- Topic: Adding an impulse to quake when player spawns
- Replies: 4
- Views: 1535
Re: Adding an impulse to quake when player spawns
Ive tried that but it gives me an error like cannof something temp when I vet home ill post the exact.error