Search found 95 matches

by thommoboy
Sat Jan 14, 2012 4:03 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

how would i get it working for psp?
by thommoboy
Sat Jan 14, 2012 3:25 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

oh great now when i zoom on my psp it goes forward and backward a miniscule amount
by thommoboy
Sat Jan 14, 2012 3:06 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

my first language is english its just my phone sucks at typing
by thommoboy
Fri Jan 13, 2012 12:01 pm
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

would i have to edit my code to fit this?
by thommoboy
Fri Jan 13, 2012 10:52 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

void (float amount) CCamzoom =
{
self.camview_z = self.camview_z + amount;
if (self.camview_z > -5)
self.camview_z = -5;
if (self.camview_z < -10)
self.camview_z = -10;

self.camview_x = self.camview_x + amount;
if (self.camview_x < 16)
self.camview_x = -16;
if (self.camview_x > -16 ...
by thommoboy
Fri Jan 13, 2012 9:15 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

how would i make it so that when the player is zoomed in he moves half the speed?

Type in console cl_forwardspeed to find out what you forward speed is. Write it down. It may not be the default 350.

Type in console "fov 90; cl_forwardspeed 350". Move a little to feel the speed.
Type in console ...
by thommoboy
Fri Jan 13, 2012 7:35 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

how would i make it so that when the player is zoomed in he moves half the speed?
by thommoboy
Fri Jan 13, 2012 7:22 am
Forum: QuakeC Programming
Topic: Reloading in Vanilla Quake with Animations?
Replies: 10
Views: 2719

Reloading in Vanilla Quake with Animations?

i have a reload code but how would i add animations to it?
by thommoboy
Fri Jan 13, 2012 7:21 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

woo i figured it out yay!!!!!!!!!!!!!
by thommoboy
Fri Jan 13, 2012 7:17 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

after i add the impulse how would i zoom out because you cannot assign multiple impulses to a single key

Actually you can...

alias +zoom "impulse 25"
alias -zoom "impulse 26"
bind z +zoom

The above will bind key "z" so that it calls "impulse 25" when pressed and "impulse 26" when released ...
by thommoboy
Fri Jan 13, 2012 7:16 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

okay ive got it so far i made my own code based off my modified tps code

void (float amount) CCamzoom =
{
self.camview_z = self.camview_z + amount;
if (self.camview_z > -5)
self.camview_z = -5;
if (self.camview_z < -10)
self.camview_z = -10;

self.camview_x = self.camview_x + amount;
if ...
by thommoboy
Fri Jan 13, 2012 2:50 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

for your code i get error: mismatch for == (fieldfloat and float)


:(
by thommoboy
Wed Jan 11, 2012 6:54 am
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

after i add the impulse how would i zoom out because you cannot assign multiple impulses to a single key
by thommoboy
Wed Jan 11, 2012 6:44 am
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 47163

Re: Modeller Wanter (Is this allowed?)

nope im only currently working on one project
by thommoboy
Wed Jan 11, 2012 5:15 am
Forum: QuakeC Programming
Topic: Adding an impulse to quake when player spawns
Replies: 4
Views: 1535

Re: Adding an impulse to quake when player spawns

Ive tried that but it gives me an error like cannof something temp when I vet home ill post the exact.error