ive used the change model command not the self.headshot commandGhost_Fang wrote:thats just the first half, you need to tell your monster what to do when you perform a headshot, when his self.headshot = TRUE;
Search found 95 matches
- Mon Feb 13, 2012 12:25 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
- Mon Feb 13, 2012 12:24 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
hahahahahaha not funny im learning you can't say you were born with a computer in your hands coding quake c can you?
- Mon Feb 13, 2012 12:04 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
i tried your code ghost_fang but when i shot the enemy(i tried literally everywhere) nothing changed
- Sun Feb 12, 2012 6:55 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
can someone show me how to do it XD
- Sun Feb 12, 2012 4:21 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
yeah ive got the code i just don't know how to find the trajectoryceriux wrote:well, the code should be fairly self explanitory, but to me converting it to work with custom models would be hard.
- Sun Feb 12, 2012 4:20 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
the model i am using is just(well im using the base of a demon) but if i sent it to you could you show me how to calculate it or even over slkype
- Sun Feb 12, 2012 2:43 am
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 29167
Re: DQuake PSP
This is the Engine im using its great!
- Sun Feb 12, 2012 2:35 am
- Forum: QuakeC Programming
- Topic: Custom monster error
- Replies: 4
- Views: 2452
Re: Custom monster error
Do you have the function Slasher_Melee declared after (aka lower in source code) where the animation frame code resides?
So if that is the case then your qc compiler needs to know where that function is defined ahead of time to associate it within your animations frames.
So either move the Slasher ...
So if that is the case then your qc compiler needs to know where that function is defined ahead of time to associate it within your animations frames.
So either move the Slasher ...
- Sun Feb 12, 2012 1:34 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
no i meant as in can someone teach me how to use the traceline?
- Sat Feb 11, 2012 7:20 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
can anyone teach me how to do this?
- Sat Feb 11, 2012 6:43 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
if i give you the mdl can you code according to it just so i can know what to do for others?
- Sat Feb 11, 2012 6:37 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
how would i do the trace line thingy XD like find its arm?
- Sat Feb 11, 2012 1:48 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
The old "Severed" QC patch does it by making new frames for player.mdl that just is a pain frame sequence with a limb missing. It'll quickly use up all the 256 frames though, unless you had a frame limit raised in the protocol you can do more dismemberment variancy.
i have varying models with ...
i have varying models with ...
- Sat Feb 11, 2012 1:42 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
yeah i got it working but its
setmodel(self, "progs/Necromorph.mdl");
setmodel(self, "progs/Necromorph.mdl");
- Sat Feb 11, 2012 1:35 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 17631
Re: removing body parts when shot
yeah but how do i change it to the arm when the player shoots the arm or the leg when he shoots the leg?