Search found 95 matches

by thommoboy
Mon Feb 13, 2012 12:25 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

Ghost_Fang wrote:thats just the first half, you need to tell your monster what to do when you perform a headshot, when his self.headshot = TRUE;
ive used the change model command not the self.headshot command
by thommoboy
Mon Feb 13, 2012 12:24 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

hahahahahaha not funny im learning you can't say you were born with a computer in your hands coding quake c can you?
by thommoboy
Mon Feb 13, 2012 12:04 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

i tried your code ghost_fang but when i shot the enemy(i tried literally everywhere) nothing changed
by thommoboy
Sun Feb 12, 2012 6:55 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

can someone show me how to do it XD
by thommoboy
Sun Feb 12, 2012 4:21 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

ceriux wrote:well, the code should be fairly self explanitory, but to me converting it to work with custom models would be hard.
yeah ive got the code i just don't know how to find the trajectory
by thommoboy
Sun Feb 12, 2012 4:20 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

the model i am using is just(well im using the base of a demon) but if i sent it to you could you show me how to calculate it or even over slkype
by thommoboy
Sun Feb 12, 2012 2:43 am
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 29167

Re: DQuake PSP

This is the Engine im using its great!
by thommoboy
Sun Feb 12, 2012 2:35 am
Forum: QuakeC Programming
Topic: Custom monster error
Replies: 4
Views: 2452

Re: Custom monster error

Do you have the function Slasher_Melee declared after (aka lower in source code) where the animation frame code resides?

So if that is the case then your qc compiler needs to know where that function is defined ahead of time to associate it within your animations frames.
So either move the Slasher ...
by thommoboy
Sun Feb 12, 2012 1:34 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

no i meant as in can someone teach me how to use the traceline?
by thommoboy
Sat Feb 11, 2012 7:20 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

can anyone teach me how to do this?
by thommoboy
Sat Feb 11, 2012 6:43 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

if i give you the mdl can you code according to it just so i can know what to do for others?
by thommoboy
Sat Feb 11, 2012 6:37 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

how would i do the trace line thingy XD like find its arm?
by thommoboy
Sat Feb 11, 2012 1:48 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

The old "Severed" QC patch does it by making new frames for player.mdl that just is a pain frame sequence with a limb missing. It'll quickly use up all the 256 frames though, unless you had a frame limit raised in the protocol you can do more dismemberment variancy.

i have varying models with ...
by thommoboy
Sat Feb 11, 2012 1:42 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

yeah i got it working but its

setmodel(self, "progs/Necromorph.mdl");
by thommoboy
Sat Feb 11, 2012 1:35 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

yeah but how do i change it to the arm when the player shoots the arm or the leg when he shoots the leg?