Nope. Enforcers are "smart" enough not to.frag.machine wrote:monster_army (and monster_enforcer IIRC) are the exceptions, they'll try to kill another of their kind
Search found 266 matches
- Sat May 14, 2011 2:59 am
- Forum: Artificial Intelligence
- Topic: Quake AI diagrams
- Replies: 4
- Views: 16813
- Sat May 14, 2011 2:56 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511199
- Sat Apr 16, 2011 11:44 pm
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123739
Indeed, this is at least a temporary solution to this problem. Should I expect nasty side effects if I increase the body limit to 200 and play on a large map? It would be nice if all the bodies stayed.
Assuming the map doesn't give you a no free edicts error when you load it, there's no guarantee ...
Assuming the map doesn't give you a no free edicts error when you load it, there's no guarantee ...
- Thu Apr 14, 2011 1:29 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123739
- Wed Feb 16, 2011 11:21 pm
- Forum: Engine Programming
- Topic: A Series of noob questions part 2 - walking speed and jumpin
- Replies: 10
- Views: 2108
- Sun Feb 06, 2011 10:17 pm
- Forum: QuakeC Programming
- Topic: Why...
- Replies: 17
- Views: 3528
- Sat Feb 05, 2011 10:35 am
- Forum: QuakeC Programming
- Topic: Visible traceline
- Replies: 9
- Views: 2343
- Sat Feb 05, 2011 10:34 am
- Forum: QuakeC Programming
- Topic: Question about shotgun...
- Replies: 7
- Views: 2139
Since sp4x0r put all of the groundwork into getting the right answer, and then got it wrong at the end:
0.1 (or 0.04, to use the number that FireShotgun() uses) isn't directly an angle measurement at all. It's "for every unit that the pellet moves forward, it can move left or right (or up or down ...
0.1 (or 0.04, to use the number that FireShotgun() uses) isn't directly an angle measurement at all. It's "for every unit that the pellet moves forward, it can move left or right (or up or down ...
- Sun Aug 15, 2010 10:12 pm
- Forum: General Discussion
- Topic: RTCW and Enemy Territory GPL source release
- Replies: 5
- Views: 2395
- Wed Jul 07, 2010 11:16 am
- Forum: Engine Programming
- Topic: String Safety
- Replies: 56
- Views: 19008
- Fri Jun 18, 2010 11:32 pm
- Forum: Engine Programming
- Topic: psp Quake Custom Palete?
- Replies: 2
- Views: 1446
- Mon Jun 07, 2010 8:22 am
- Forum: General Discussion
- Topic: Warfare Source, We Need You!!
- Replies: 34
- Views: 9058
- Sat Jun 05, 2010 7:19 pm
- Forum: Engine Programming
- Topic: Makaqu
- Replies: 128
- Views: 45194
- Wed Jun 02, 2010 3:34 am
- Forum: Gameplay & Design
- Topic: More enjoyable "watching" of playing games
- Replies: 16
- Views: 29590
- Mon May 31, 2010 2:43 pm
- Forum: General Discussion
- Topic: spot animation?
- Replies: 17
- Views: 5535