Search found 193 matches

by Tei
Sat Aug 12, 2006 6:39 pm
Forum: General Discussion
Topic: Tei
Replies: 11
Views: 2843

If you decided to go back to engine coding, would you base it on Telejano or write something new from scratch?

Well. QuakeC is like VisualBasic (or Delphi or whatever "Visual" lenguaje you can use). You can make mods much faster that with raw C. Is a fast mod prototyping tool (to use marketdroid ...
by Tei
Sat Aug 12, 2006 6:24 pm
Forum: General Discussion
Topic: Non-Q1 mods that ought to be converted
Replies: 14
Views: 4550

Re: Non-Q1 mods that ought to be converted

Now we know more, there are like 4 mayor types of multiplayer games (or more):
- Quake3 alike. That is "Pure DM". Like Nexuiz, Quake3, etc
- Counter Strike alike. That is "Tactical Urban Warfare" mods
- QuakeWorld alike. That is "Electronic Sports". Like QuakeWorld, and Warsow, and other ...
by Tei
Fri Aug 11, 2006 8:26 am
Forum: General Discussion
Topic: Tei
Replies: 11
Views: 2843

Re: Tei

Hahahah... I am programming, but on my job. Doing web things. Also I was testing the water for webgames. I migrated to Linux, but I whas unable to configure the 3D aceleration of a ATI card. Finnaly I remove the ATI and installed a Nvidia and whas able to play GL engines again.
I am somewhat stuck ...
by Tei
Thu Aug 10, 2006 10:40 am
Forum: QuakeC Programming
Topic: Reference Code
Replies: 5
Views: 2841

Re: Reference Code

He!.

I have no idea of that menu.dat and FTE thing. Seems that I have to google for it...
by Tei
Wed Aug 09, 2006 12:07 pm
Forum: General Discussion
Topic: Gyro Physics / Vengeance R2 AVI?
Replies: 16
Views: 5781

Hehehe.. I tried to do something alike the Matt code for Telejano. It already support a lot of func_* stuff builtin on the engine, to able to play HL2 maps (fund_ladder, etc..). I tried to code func_pushable the way is implemented by Matt. And failed, I am not good on math's and the BSP models are ...
by Tei
Wed Aug 09, 2006 11:55 am
Forum: Gameplay & Design
Topic: How do you play?
Replies: 17
Views: 14959

I used to play with Telejano.
But after testing the latest build of DarkPlaces I may switch to DP because seems smoother. Anyway I think the particles are lame and need some work (can't see a particle and dp and stop thinking that).
by Tei
Tue Aug 08, 2006 9:12 pm
Forum: Engine Programming
Topic: What is the correct engine? (If there is even one)
Replies: 19
Views: 10310

Hi!.
HAHa. :D
by Tei
Tue Aug 08, 2006 9:07 pm
Forum: General Discussion
Topic: Piracy is killing PC Gaming
Replies: 13
Views: 4337

I used to pirate games for Commodore 64 on 1987.

Its not like the problem is new.

About consoles. Well.. some people will flee and other will still create PC games...
..And PC games will kick'the ass of console games. _AGAIN_
by Tei
Tue Aug 08, 2006 4:14 pm
Forum: Engine Programming
Topic: What is the correct engine? (If there is even one)
Replies: 19
Views: 10310

Re: What is the correct engine? (If there is even one)

Kronus wrote:I'm looking to fool around and work on a game that includes very wide open spaces.
Open spaces are hard. Even for the engines that handle it well (HL2) or seems that support it (Q3).

Torque seems a good idea here.
by Tei
Tue Aug 08, 2006 4:11 pm
Forum: QuakeC Programming
Topic: SuperTraceWalk!
Replies: 3
Views: 2112

Re: SuperTraceWalk!

I will test it as posible.

How is this better than normal? Bots avoid lava? Move faster? seems more intelligent?

:D
by Tei
Tue Aug 08, 2006 4:06 pm
Forum: General Discussion
Topic: My name is Inigo Montoya...
Replies: 28
Views: 14884

My name is Oscar. I am 32 years old and work as programmer on my own internet startup. Web 2.0. XUL . XML, all the fun.
Modding whas to me something "far", from a far world. Now its like my home.
by Tei
Thu Aug 25, 2005 2:18 pm
Forum: General Discussion
Topic: Quake mod reviews?
Replies: 11
Views: 5196

I think the text its funny :D


INTRO _

OH SHIT KDIZD IS FINALLY RELEASED well not rly BUT I HAVE EXCLUSIVE BETA and it's AWESOME so detailed much better than doom3 very realism!!!!

GRAPHICS_

holy shit thers so much detail god i came on the spot without touching myself gawd i mean look at it ...
by Tei
Mon Aug 22, 2005 2:54 pm
Forum: General Discussion
Topic: Defeat In Detail 2
Replies: 47
Views: 15395

Re: Defeat In Detail 2

Downloading.... :D
by Tei
Mon Aug 22, 2005 2:53 pm
Forum: General Discussion
Topic: Lunkin's Journey
Replies: 17
Views: 7744

I whas playing, but I am still newbie on this game.

Whas hard to kill dogs, hummm.... The game looks big to exploration, and has some feelings, but lack others. Maybe you can add a bit of wheater... Rain here, snow there. etc... Cool to see the quickloading powers level its fixed.
by Tei
Fri Aug 19, 2005 3:06 pm
Forum: General Discussion
Topic: Fiend Hunter Zero
Replies: 4
Views: 3211

Re: Fiend Hunter Zero

I like the idea.

But its need a system to automatically manage that.