I draw my ideas with a pen, but theres also stuff I do the wrong way, rushing code sessions. 50%/50%.FrikaC wrote:Does anyone in the modding scene actually write design documents?
Search found 193 matches
- Thu Aug 17, 2006 6:03 pm
- Forum: QuakeC Programming
- Topic: Design Documents?
- Replies: 16
- Views: 7903
Re: Design Documents?
- Thu Aug 17, 2006 6:00 pm
- Forum: QuakeC Programming
- Topic: Treyarch is hiring Scripters for Bond
- Replies: 2
- Views: 1968
Re: Treyarch is hiring Scripters for Bond
Good Luck! 
And thanks to register on our forums
And thanks to register on our forums
- Tue Aug 15, 2006 7:34 pm
- Forum: General Discussion
- Topic: I made a flashlight!
- Replies: 21
- Views: 6606
- Mon Aug 14, 2006 6:36 pm
- Forum: Engine Programming
- Topic: Compiling Darkplaces...
- Replies: 9
- Views: 7224
Compiling Darkplaces...
My sound mute with darkplaces, and revitalize with snd_restart.
I think I can fix that rebuilding dp for OSS, to avoid ALSA.
But theres a problem compiling:
teiman@fiend:~/games/quake/darkplaces $ make cl-release
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
EXE="darkplaces-glx ...
I think I can fix that rebuilding dp for OSS, to avoid ALSA.
But theres a problem compiling:
teiman@fiend:~/games/quake/darkplaces $ make cl-release
make bin-release \
DP_MAKE_TARGET=linux DP_SOUND_API=ALSA \
EXE="darkplaces-glx ...
- Mon Aug 14, 2006 5:25 pm
- Forum: Mapping
- Topic: Killable (with conventional weapons) Chthon Tutorial
- Replies: 14
- Views: 12688
- Mon Aug 14, 2006 5:17 pm
- Forum: QuakeC Programming
- Topic: QuAdEd
- Replies: 27
- Views: 13135
Re: QuAdEd
Nice work!.
QC really shine with a tabs based editor
QC really shine with a tabs based editor
- Mon Aug 14, 2006 4:12 pm
- Forum: Mapping
- Topic: Killable (with conventional weapons) Chthon Tutorial
- Replies: 14
- Views: 12688
- Mon Aug 14, 2006 7:00 am
- Forum: Mapping
- Topic: Killable (with conventional weapons) Chthon Tutorial
- Replies: 14
- Views: 12688
Re: Killable (with conventional weapons) Chthon Tutorial
So the map entity is that?:
{
"nextthink" "0.01"
"think" "boss_awake"
"targetname" "my_boss"
"use" "walkmonster_start_go"
"armorvalue" "2997"
"armortype" "1"
"th_run" "boss_missile1"
"th_walk" "boss_missile1"
"th_stand" "boss_missile1"
"th_missile" "boss_missile1"
"th_pain" "plat_hit_bottom ...
{
"nextthink" "0.01"
"think" "boss_awake"
"targetname" "my_boss"
"use" "walkmonster_start_go"
"armorvalue" "2997"
"armortype" "1"
"th_run" "boss_missile1"
"th_walk" "boss_missile1"
"th_stand" "boss_missile1"
"th_missile" "boss_missile1"
"th_pain" "plat_hit_bottom ...
- Sun Aug 13, 2006 5:30 pm
- Forum: General Discussion
- Topic: leileilol
- Replies: 6
- Views: 2438
Re: leileilol
I left the community 2 years, and you degenerate a new obsesion!CheapAlert wrote:nihao!
You MUST need me!
- Sun Aug 13, 2006 5:26 pm
- Forum: General Discussion
- Topic: Non-Q1 mods that ought to be converted
- Replies: 14
- Views: 4550
- Sun Aug 13, 2006 5:18 pm
- Forum: General Discussion
- Topic: CocoT
- Replies: 15
- Views: 5888
- Sun Aug 13, 2006 5:17 pm
- Forum: QuakeC Programming
- Topic: "Project Editor" help wanted
- Replies: 42
- Views: 16424
- Sun Aug 13, 2006 5:16 pm
- Forum: General Discussion
- Topic: Tei
- Replies: 11
- Views: 2843
- Sat Aug 12, 2006 7:03 pm
- Forum: QuakeC Programming
- Topic: Ender's Scratch Tutorials
- Replies: 5
- Views: 2840
Re: Ender's Scratch Tutorials
I can't get his tutorials to work. They compile fine, but when I run the game, I get the "progs.dat system vars have been modified, progdefs.h is out of date" error. .
Classic error. Mean you added fields ( like .float whatever; ) before the "end mark of engine fields". So the engine think is a ...
Classic error. Mean you added fields ( like .float whatever; ) before the "end mark of engine fields". So the engine think is a ...
- Sat Aug 12, 2006 7:00 pm
- Forum: General Discussion
- Topic: Sajt
- Replies: 2
- Views: 1282
Re: Sajt
Hehehehe...