I agree!ajay wrote:I have voted for "your choice", but really mean: "yes, and release your stuff"
As for why, do it 'cos it's a creative process, and being creative is good for the soul.
Search found 193 matches
- Fri Nov 05, 2004 3:02 pm
- Forum: General Discussion
- Topic: should I still mod?
- Replies: 5
- Views: 3813
- Fri Nov 05, 2004 2:59 pm
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 15236
Re: So, what should I work on?
Prydon Gate: Norte Lume: Map pack for Prydon Gate focusing on an area, well, north of Capel Curig. A dark and dreary place with a gigantic mountain looming over it. The pack would also include the 1.5 build of the Prydon progs which adds...tons of stuff.
Fun:
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New Tech:
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score ...
Fun:
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New Tech:
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score ...
- Fri Nov 05, 2004 2:58 pm
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 15236
- Thu Nov 04, 2004 4:01 pm
- Forum: General Discussion
- Topic: Bucket O' Margarita + Quake
- Replies: 6
- Views: 4485
Re: Bucket O' Margarita + Quake
CheapAlert wrote:HOLD ONESqbism wrote:(and for the love of all things holy, white/grayish text on a black background! too bright!! too bright!!!)
canada grounds always GREENS
- Wed Nov 03, 2004 8:48 pm
- Forum: General Discussion
- Topic: bored pimpage
- Replies: 13
- Views: 5656
Re: bored pimpage
Its the video from moddb? I already know that. Lotsa fun!.ajay wrote:I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.
video
No, don't thank me, you apathy is thanks enough.
- Mon Nov 01, 2004 5:59 pm
- Forum: General Discussion
- Topic: Help with conquest file saving
- Replies: 4
- Views: 3302
Re: Help with conquest file saving
1)
Should I generate a random number between 1 and 2 billion at the beginning of the game, and use that to identify all the client and maplist save files, so they have a very low chance of conflicting?
I agree.
b) The second step is displaying the contents of that file. I could traverse the ...
Should I generate a random number between 1 and 2 billion at the beginning of the game, and use that to identify all the client and maplist save files, so they have a very low chance of conflicting?
I agree.
b) The second step is displaying the contents of that file. I could traverse the ...
- Sat Oct 30, 2004 9:05 am
- Forum: General Discussion
- Topic: crack frikbot modification based on quake c?
- Replies: 1
- Views: 2551
Re: crack frikbot modification based on quake c?
I have several questions below about quake c, who can help me?
1. in qc files, i can't find definition of function named frik_****, why?
such as frik_stuffcmd, frik_WriteAngle ... just declaration in the
bot_qw.qc file.
2. #21, #57 means what?
See question 1.
void () frik_**** = #57; its the ...
1. in qc files, i can't find definition of function named frik_****, why?
such as frik_stuffcmd, frik_WriteAngle ... just declaration in the
bot_qw.qc file.
2. #21, #57 means what?
See question 1.
void () frik_**** = #57; its the ...
- Tue Oct 26, 2004 10:38 pm
- Forum: Engine Programming
- Topic: Engine coding is fun!
- Replies: 5
- Views: 5246
shooter? not, PC and sim, a GOOOOOD subs simGilgamesh wrote:Silent Hunter? That psx shooter game, with subs?
http://www.cdaccess.com/html/pc/silenth.htm

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Ignore the SH2, ITs crap, even crappy than Red Faction2. SH1 its classic.
- Tue Oct 26, 2004 7:40 pm
- Forum: Engine Programming
- Topic: Engine coding is fun!
- Replies: 5
- Views: 5246
- Tue Oct 26, 2004 12:35 pm
- Forum: General Discussion
- Topic: This Forum is temporary.
- Replies: 18
- Views: 13356
- Mon Oct 25, 2004 9:54 pm
- Forum: General Discussion
- Topic: This Forum is temporary.
- Replies: 18
- Views: 13356
I miss old post, and hate that image http://forums.inside3d.com/templates/su ... _phpBB.gif and may like the old color scheme.
- Mon Oct 25, 2004 9:53 pm
- Forum: Engine Programming
- Topic: Engine coding is fun!
- Replies: 5
- Views: 5246
Engine coding is fun!
Yes they are!!
- Mon Oct 25, 2004 8:21 pm
- Forum: QuakeC Programming
- Topic: Coding is fun!
- Replies: 3
- Views: 3968
Re: Coding is fun!
Its better than sex^H^H^H ... heee... no. Sex its actually better on loooooooooooooooooooooooooooooong week-ends. But I still like more code on daily basic.