Search found 193 matches

by Tei
Fri Nov 05, 2004 3:02 pm
Forum: General Discussion
Topic: should I still mod?
Replies: 5
Views: 3813

ajay wrote:I have voted for "your choice", but really mean: "yes, and release your stuff"
As for why, do it 'cos it's a creative process, and being creative is good for the soul.
I agree!
by Tei
Fri Nov 05, 2004 2:59 pm
Forum: General Discussion
Topic: So, what should I work on?
Replies: 29
Views: 15236

Re: So, what should I work on?

Prydon Gate: Norte Lume: Map pack for Prydon Gate focusing on an area, well, north of Capel Curig. A dark and dreary place with a gigantic mountain looming over it. The pack would also include the 1.5 build of the Prydon progs which adds...tons of stuff.


Fun:
%%%%%%%%????
New Tech:
%%%

score ...
by Tei
Fri Nov 05, 2004 2:58 pm
Forum: General Discussion
Topic: So, what should I work on?
Replies: 29
Views: 15236

Re: So, what should I work on?

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by Tei
Thu Nov 04, 2004 4:01 pm
Forum: General Discussion
Topic: Bucket O' Margarita + Quake
Replies: 6
Views: 4485

Re: Bucket O' Margarita + Quake

CheapAlert wrote:
qbism wrote:(and for the love of all things holy, white/grayish text on a black background! too bright!! too bright!!!)
HOLD ONES

canada grounds always GREENS
by Tei
Wed Nov 03, 2004 8:48 pm
Forum: General Discussion
Topic: bored pimpage
Replies: 13
Views: 5656

Re: bored pimpage

ajay wrote:I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.

video

No, don't thank me, you apathy is thanks enough.
Its the video from moddb? I already know that. Lotsa fun!.
by Tei
Mon Nov 01, 2004 5:59 pm
Forum: General Discussion
Topic: Help with conquest file saving
Replies: 4
Views: 3302

Re: Help with conquest file saving

1)
Should I generate a random number between 1 and 2 billion at the beginning of the game, and use that to identify all the client and maplist save files, so they have a very low chance of conflicting?


I agree.


b) The second step is displaying the contents of that file. I could traverse the ...
by Tei
Sat Oct 30, 2004 9:05 am
Forum: General Discussion
Topic: crack frikbot modification based on quake c?
Replies: 1
Views: 2551

Re: crack frikbot modification based on quake c?

I have several questions below about quake c, who can help me?

1. in qc files, i can't find definition of function named frik_****, why?
such as frik_stuffcmd, frik_WriteAngle ... just declaration in the
bot_qw.qc file.

2. #21, #57 means what?

See question 1.

void () frik_**** = #57; its the ...
by Tei
Tue Oct 26, 2004 10:38 pm
Forum: Engine Programming
Topic: Engine coding is fun!
Replies: 5
Views: 5246

Gilgamesh wrote:Silent Hunter? That psx shooter game, with subs?
shooter? not, PC and sim, a GOOOOOD subs sim :D

http://www.cdaccess.com/html/pc/silenth.htm

Image

---

Ignore the SH2, ITs crap, even crappy than Red Faction2. SH1 its classic.
by Tei
Tue Oct 26, 2004 7:40 pm
Forum: Engine Programming
Topic: Engine coding is fun!
Replies: 5
Views: 5246

Gilgamesh wrote:are? do you prefer car engines, or boat engines?
nuclear and diesel subs engines

I own a "Silent Hunter" cd, What a good subs sim!
by Tei
Tue Oct 26, 2004 12:35 pm
Forum: General Discussion
Topic: This Forum is temporary.
Replies: 18
Views: 13356

FrikaC wrote:Realized we may be having this forum longer than I thought, since Gleeb's computer fried.
No problem, of course :D
by Tei
Mon Oct 25, 2004 9:54 pm
Forum: General Discussion
Topic: This Forum is temporary.
Replies: 18
Views: 13356

I miss old post, and hate that image http://forums.inside3d.com/templates/su ... _phpBB.gif and may like the old color scheme.
by Tei
Mon Oct 25, 2004 9:53 pm
Forum: Engine Programming
Topic: Engine coding is fun!
Replies: 5
Views: 5246

Engine coding is fun!

Yes they are!!
by Tei
Mon Oct 25, 2004 8:21 pm
Forum: QuakeC Programming
Topic: Coding is fun!
Replies: 3
Views: 3968

Re: Coding is fun!

Its better than sex^H^H^H ... heee... no. Sex its actually better on loooooooooooooooooooooooooooooong week-ends. But I still like more code on daily basic.