Search found 129 matches
- Fri Dec 01, 2006 12:59 pm
- Forum: QuakeC Programming
- Topic: Detecting multiple powerups...
- Replies: 7
- Views: 3552
The problem is that 'other' in this context refers to the player, while 'self' refers to the powerup. Because this is the touch function of the powerup, that powerup will be self when the touch function is triggered. Likewise, the player may also have a touch function and, when that's triggered, the ...
- Thu Nov 30, 2006 1:03 pm
- Forum: Programming Tutorials
- Topic: Compiling Quake Engine with VC++ Express?
- Replies: 19
- Views: 18102
- Mon Nov 27, 2006 1:00 pm
- Forum: QuakeC Programming
- Topic: Help With Sound?
- Replies: 28
- Views: 12143
- Mon Nov 20, 2006 10:35 pm
- Forum: Programming Tutorials
- Topic: Compiling Quake Engine with VC++ Express?
- Replies: 19
- Views: 18102
- Thu Nov 16, 2006 9:30 pm
- Forum: Programming Tutorials
- Topic: Compiling Quake Engine with VC++ Express?
- Replies: 19
- Views: 18102
Compiling Quake Engine with VC++ Express?
Just wondering if anybody knows how to, or if it's even possible? I'm familiar(ish) with the interface, so I'd like to stick to using it if at all possible. The closest bit of info I've found is how to get it running under VC++ 6.0, but steps seem to differ.
If it helps any, it's Arqlite that I'm ...
If it helps any, it's Arqlite that I'm ...
- Sat Nov 11, 2006 11:28 pm
- Forum: Quake Events
- Topic: December sound good?
- Replies: 5
- Views: 17646
- Fri Nov 10, 2006 12:52 pm
- Forum: Quake Events
- Topic: Speed Project Sign-Up
- Replies: 9
- Views: 23683
- Fri Nov 10, 2006 12:49 pm
- Forum: Quake Events
- Topic: Speed Project idea.
- Replies: 37
- Views: 61790
- Tue Nov 07, 2006 1:23 pm
- Forum: QuakeC Programming
- Topic: Floating Camera
- Replies: 7
- Views: 3415
- Tue Nov 07, 2006 1:20 pm
- Forum: Quake Events
- Topic: Speed Project idea.
- Replies: 37
- Views: 61790
Sounds like a good idea to me! It'd be a good way to get junior programmers up to speed and maybe, just maybe, get the attention of some grisled old mappers for a week or so!
Teams might have to be forced to a certain degree, to ensure a good mix of skill levels across the board. At the very least ...
Teams might have to be forced to a certain degree, to ensure a good mix of skill levels across the board. At the very least ...
- Sun Nov 05, 2006 12:08 pm
- Forum: QuakeC Programming
- Topic: Floating Camera
- Replies: 7
- Views: 3415
- Mon Oct 30, 2006 7:54 pm
- Forum: QuakeC Programming
- Topic: Floating Camera
- Replies: 7
- Views: 3415
Floating Camera
Hi, guys!
I'm going to write a tutorial for a friend about making a floating camera, like you'd get in a spectator mode, but I'm not sure if my way is the right way.
The most obvious way to fly would be to use movetype_fly, but I never got it to work properly. Instead, I left the player on the ...
I'm going to write a tutorial for a friend about making a floating camera, like you'd get in a spectator mode, but I'm not sure if my way is the right way.
The most obvious way to fly would be to use movetype_fly, but I never got it to work properly. Instead, I left the player on the ...
- Fri Oct 27, 2006 10:14 pm
- Forum: General Discussion
- Topic: Gears of War
- Replies: 9
- Views: 3414
Yeah, I'm seriously hyped about Gears. Partly because it's the first SP game from Epic for a while, and I loved Unreal almost as much as Quake, and because it's running on UE3, which I'm terribly interested in. Also, we're yet to get a good futuristic shooter on the 360! The latest trailer's almost ...
- Mon Oct 16, 2006 12:05 pm
- Forum: QuakeC Programming
- Topic: what we haven't really done yet
- Replies: 46
- Views: 20715
Don't forget the various vision modes - they'd be tricky too!
I feel that Splinter Cell pretty much perfected the multiplayer spy game (at least when it was played 'properly'), so I'd rather be remaking a game that had plenty of potential, but never quite realised it. Probably Aliens vs Predator, I ...
I feel that Splinter Cell pretty much perfected the multiplayer spy game (at least when it was played 'properly'), so I'd rather be remaking a game that had plenty of potential, but never quite realised it. Probably Aliens vs Predator, I ...
- Thu Oct 12, 2006 5:28 pm
- Forum: QuakeC Programming
- Topic: I need gyro 2 help
- Replies: 20
- Views: 10395
I didn't cover making solid entities into physics objects in the tutorial, partly because it's the same as with point entities and partly because there's a bug with it in 2.0!
As for mass, you're free to use any unit you feel comfortable with. I personally measure the mass in grams, but it'll work ...
As for mass, you're free to use any unit you feel comfortable with. I personally measure the mass in grams, but it'll work ...