I'm up to contribute stuff if you'd like, although preferably tutorials. I expect any articles I'd do would just be rants about bugged games and the years of Quake/Starcraft/X-Com being the best!
I did a couple of tutorials years and years ago, while I was just a wee child. Nice to see they're ...
Search found 129 matches
- Sat Nov 26, 2005 12:28 pm
- Forum: General Discussion
- Topic: Inside3D Rejuvenation Project: Color Scheme
- Replies: 27
- Views: 8324
- Mon Sep 12, 2005 4:32 pm
- Forum: Artificial Intelligence
- Topic: FBX Dissection
- Replies: 9
- Views: 11236
- Fri Jul 29, 2005 5:17 pm
- Forum: QuakeC Programming
- Topic: Gyro Physics - 1.0 Release
- Replies: 10
- Views: 7599
- Sun Jul 03, 2005 3:30 pm
- Forum: QuakeC Programming
- Topic: Gyro Physics - 1.0 Release
- Replies: 10
- Views: 7599
- Sun Jul 03, 2005 1:04 am
- Forum: QuakeC Programming
- Topic: Gyro Physics - 1.0 Release
- Replies: 10
- Views: 7599
- Thu Jun 30, 2005 11:27 pm
- Forum: QuakeC Programming
- Topic: Gyro Physics - 1.0 Release
- Replies: 10
- Views: 7599
- Thu Jun 30, 2005 2:19 am
- Forum: QuakeC Programming
- Topic: Gyro Physics - 1.0 Release
- Replies: 10
- Views: 7599
Gyro Physics - 1.0 Release
Hmm, coding board seems a tad slow as of late. Let's see if I can speed things up a bit by releasing something!
http://homepages.nildram.co.uk/~moonrise/matt/gyro.zip
So, what's this? It's Gyro, a little something I've been working on for the past few days. It's not actually a full mod, but ...
http://homepages.nildram.co.uk/~moonrise/matt/gyro.zip
So, what's this? It's Gyro, a little something I've been working on for the past few days. It's not actually a full mod, but ...
- Tue Jun 14, 2005 5:34 pm
- Forum: QuakeC Programming
- Topic: Player Bounding Box
- Replies: 5
- Views: 4467
- Tue Jun 14, 2005 4:12 am
- Forum: QuakeC Programming
- Topic: Player Bounding Box
- Replies: 5
- Views: 4467
Player Bounding Box
Hey, guys!
I'm having a bit of trouble changing the hull size of the player - it never seems to be the size I tell it to be!
Setting the size to '0 0 0' works fine, and the origin can go right up to and touch walls and floors, no problem. It starts to go awry whenever I try to set it to anything ...
I'm having a bit of trouble changing the hull size of the player - it never seems to be the size I tell it to be!
Setting the size to '0 0 0' works fine, and the origin can go right up to and touch walls and floors, no problem. It starts to go awry whenever I try to set it to anything ...