Search found 116 matches

by Megazoid
Sun Apr 22, 2007 3:28 pm
Forum: General Discussion
Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
Replies: 47
Views: 35030

Weeee, another GPL / Free Quake thread :D

I don't think I have even seen anybody definitively say that a completely GPL'ed "free" version of Quake is even possible. Surely if you produce something that looks, sounds and smells like Quake, but is using completely free or GPL'ed content, id Software ...
by Megazoid
Sat Apr 21, 2007 7:17 pm
Forum: General Discussion
Topic: QED editor Full Version?
Replies: 17
Views: 6607

Random facts:

Matt Tagliaferri stopped developing QED in 1999. He got up to qED3 Public Beta version which supported Halflife as well as Quake, Quake II & Hexen II.

Matt Tagliaferri is now the Manager of Application Development for the Cleveland Indians.

Matt Tagliaferri wrote a whole host of ...
by Megazoid
Thu Apr 12, 2007 2:39 pm
Forum: General Discussion
Topic: rare mechwarrior quake lost mod
Replies: 7
Views: 2499

Sorry, I had a look through all my old disks and even my old website links and couldn't find a thing. I'm also getting confused about the different versions (but I don't have any of them).

I think the site was here? -
http://mechquake.stomped.com/
by Megazoid
Tue Apr 10, 2007 5:50 pm
Forum: General Discussion
Topic: rare mechwarrior quake lost mod
Replies: 7
Views: 2499

The original Battlemech had it's own website for a many years. I seem to remember not listing it on QuakeTerminus because I considered it (rightly or wrongly) too unfinished. Wasn't it basically just a few models? Can't remember.

I'm not going to be home for 24 hours or so, but I'll certainly have ...
by Megazoid
Tue Apr 10, 2007 5:39 pm
Forum: General Discussion
Topic: troopeux beta
Replies: 6
Views: 3856

Look at that flashy Mr CheapAlert with his fancy shmancy "proper" version. Hmmfff. Just because he was looking for that mod for 3 years, he automatically takes alllll the credit. Nobody loves the Megazoid with his old a busted versions of Quake crap.

*sniffle*






:wink:
by Megazoid
Mon Apr 09, 2007 1:01 pm
Forum: General Discussion
Topic: troopeux beta
Replies: 6
Views: 3856

http://www.quaketerminus.com/mods/Lost-Mods.zip

I think you will find the Troopeux TC in this download along with another experimental mod by the same author : Philippe Doyon a.k.a. Boussourir.

You should have maybe searched the forum before posting -

http://forums.inside3d.com/viewtopic.php?t ...
by Megazoid
Sun Mar 11, 2007 2:01 pm
Forum: General Discussion
Topic: A little mod...
Replies: 21
Views: 6063

Orion : I'm guessing you haven't seen Nirvana: Life of The Fighter by Christopher Dozier a.k.a Arwing?

Download Nirvana: Life of The Fighter Here (21.4MB)
Download Nirvana: Life of The Fighter Patch Here (305kb)

http://www.quaketerminus.com/cutenews/data/upimages/nirv8_2.jpg http://www ...
by Megazoid
Wed Feb 21, 2007 9:59 pm
Forum: General Discussion
Topic: Widest shaft or my impression?
Replies: 8
Views: 2467

Are you talking about the glow around the lighting?
by Megazoid
Wed Feb 21, 2007 10:16 am
Forum: General Discussion
Topic: Artwork search
Replies: 2
Views: 1435

Never seen it before, but to be honest, I don't like it. The pose, proportions. and body shape are completely wrong. I think I could do better...
by Megazoid
Tue Feb 13, 2007 1:53 pm
Forum: General Discussion
Topic: You turn the corner and...
Replies: 7
Views: 2241

At first glance, this cosmic oddity simply sparked disbelief and mild amusement from the throng, but after further consideration it became apparent that a 45 ton turd, frozen harder than diamond, and travelling 12.8 kilometres per second actually had bad-ass written all over it. Somewhere in an ...
by Megazoid
Thu Feb 08, 2007 9:54 pm
Forum: Modeling
Topic: Free quake models
Replies: 15
Views: 13393

Some very cool models in there. Thanks goodness you didn't just dump it.

Now what I need you to do is delete the link, and forget you ever posted this file so I can take full credit. "These aren't the models you're looking for. Move Along."
*jedi type hand gesture*
by Megazoid
Thu Feb 01, 2007 8:54 pm
Forum: General Discussion
Topic: let's make quake
Replies: 29
Views: 9934

For god sake... make a hum wav....

Just kidding, good luck with it. :D
by Megazoid
Wed Jan 31, 2007 9:23 pm
Forum: General Discussion
Topic: Quake Machinima question(s)
Replies: 6
Views: 2941

I've not made any Quake films, but I think Demix enables you to do some entity manipulation within demos, like transferring entities from one demo into another and adding new actors to existing demos (to produce fake multiplayer demos). No idea how difficult it is.

Here is the Demix website:
http ...
by Megazoid
Wed Jan 31, 2007 12:51 am
Forum: General Discussion
Topic: Quake Machinima question(s)
Replies: 6
Views: 2941

I'm hopeless at modding, but I'll try to help with the first bit :D

Agent Smith in Quake Matrix v0.5 is a new model and skin. It's in the Matrix PAK0.pak as smith.mdl. Because the size and animations of it are different from the normal player model, I don't think there is an easy way to "play" as ...
by Megazoid
Tue Jan 23, 2007 11:47 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 34
Views: 13083

I assume you are the same Electro that ported Q3 weapons, sounds, powerups and 4.5 minutes worth of copyrighted music to Quake in the form of Quake 1 Arena? :)

Look, I'm not a big fan of ports. I usually find them only semi interesting, spend a few hours on them, and always go back to the original ...