Weeee, another GPL / Free Quake thread :D
I don't think I have even seen anybody definitively say that a completely GPL'ed "free" version of Quake is even possible. Surely if you produce something that looks, sounds and smells like Quake, but is using completely free or GPL'ed content, id Software ...
Search found 116 matches
- Sun Apr 22, 2007 3:28 pm
- Forum: General Discussion
- Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
- Replies: 47
- Views: 35030
- Sat Apr 21, 2007 7:17 pm
- Forum: General Discussion
- Topic: QED editor Full Version?
- Replies: 17
- Views: 6607
- Thu Apr 12, 2007 2:39 pm
- Forum: General Discussion
- Topic: rare mechwarrior quake lost mod
- Replies: 7
- Views: 2499
Sorry, I had a look through all my old disks and even my old website links and couldn't find a thing. I'm also getting confused about the different versions (but I don't have any of them).
I think the site was here? -
http://mechquake.stomped.com/
I think the site was here? -
http://mechquake.stomped.com/
- Tue Apr 10, 2007 5:50 pm
- Forum: General Discussion
- Topic: rare mechwarrior quake lost mod
- Replies: 7
- Views: 2499
The original Battlemech had it's own website for a many years. I seem to remember not listing it on QuakeTerminus because I considered it (rightly or wrongly) too unfinished. Wasn't it basically just a few models? Can't remember.
I'm not going to be home for 24 hours or so, but I'll certainly have ...
I'm not going to be home for 24 hours or so, but I'll certainly have ...
- Tue Apr 10, 2007 5:39 pm
- Forum: General Discussion
- Topic: troopeux beta
- Replies: 6
- Views: 3856
- Mon Apr 09, 2007 1:01 pm
- Forum: General Discussion
- Topic: troopeux beta
- Replies: 6
- Views: 3856
- Sun Mar 11, 2007 2:01 pm
- Forum: General Discussion
- Topic: A little mod...
- Replies: 21
- Views: 6063
- Wed Feb 21, 2007 9:59 pm
- Forum: General Discussion
- Topic: Widest shaft or my impression?
- Replies: 8
- Views: 2467
- Wed Feb 21, 2007 10:16 am
- Forum: General Discussion
- Topic: Artwork search
- Replies: 2
- Views: 1435
- Tue Feb 13, 2007 1:53 pm
- Forum: General Discussion
- Topic: You turn the corner and...
- Replies: 7
- Views: 2241
- Thu Feb 08, 2007 9:54 pm
- Forum: Modeling
- Topic: Free quake models
- Replies: 15
- Views: 13393
- Thu Feb 01, 2007 8:54 pm
- Forum: General Discussion
- Topic: let's make quake
- Replies: 29
- Views: 9934
- Wed Jan 31, 2007 9:23 pm
- Forum: General Discussion
- Topic: Quake Machinima question(s)
- Replies: 6
- Views: 2941
I've not made any Quake films, but I think Demix enables you to do some entity manipulation within demos, like transferring entities from one demo into another and adding new actors to existing demos (to produce fake multiplayer demos). No idea how difficult it is.
Here is the Demix website:
http ...
Here is the Demix website:
http ...
- Wed Jan 31, 2007 12:51 am
- Forum: General Discussion
- Topic: Quake Machinima question(s)
- Replies: 6
- Views: 2941
I'm hopeless at modding, but I'll try to help with the first bit :D
Agent Smith in Quake Matrix v0.5 is a new model and skin. It's in the Matrix PAK0.pak as smith.mdl. Because the size and animations of it are different from the normal player model, I don't think there is an easy way to "play" as ...
Agent Smith in Quake Matrix v0.5 is a new model and skin. It's in the Matrix PAK0.pak as smith.mdl. Because the size and animations of it are different from the normal player model, I don't think there is an easy way to "play" as ...
- Tue Jan 23, 2007 11:47 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 34
- Views: 13083
I assume you are the same Electro that ported Q3 weapons, sounds, powerups and 4.5 minutes worth of copyrighted music to Quake in the form of Quake 1 Arena? :)
Look, I'm not a big fan of ports. I usually find them only semi interesting, spend a few hours on them, and always go back to the original ...
Look, I'm not a big fan of ports. I usually find them only semi interesting, spend a few hours on them, and always go back to the original ...