Search found 8 matches
- Fri Apr 04, 2008 3:03 am
- Forum: General Discussion
- Topic: (Old) unreleased mods you would like to get your hands on
- Replies: 16
- Views: 6240
- Thu Apr 03, 2008 9:42 pm
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 41496
- Fri Mar 31, 2006 8:28 pm
- Forum: General Discussion
- Topic: Is the Quake1 Community slowly dying away?
- Replies: 27
- Views: 8184
- Fri Mar 31, 2006 6:55 pm
- Forum: General Discussion
- Topic: Is the Quake1 Community slowly dying away?
- Replies: 27
- Views: 8184
I think LTH really hit the nail on the head. A lot of things have already been done for Quake, and so people are getting ideas that involve more than just Quake-done-better. The problem is, when they try to attempt projects like Prydon Gate, they get frustrated by the limitations applied to them by ...
- Sun Mar 05, 2006 9:56 pm
- Forum: General Discussion
- Topic: Speed Modding Poll!
- Replies: 9
- Views: 2817
- Wed May 18, 2005 8:39 pm
- Forum: General Discussion
- Topic: Charlie
- Replies: 17
- Views: 8529
- Sun May 01, 2005 7:11 pm
- Forum: General Discussion
- Topic: Qake Beta Testing
- Replies: 26
- Views: 9885
I must however disagree with Santa in regards to mouse aiming. Mouse aiming is something which for me entirely killed the enjoyability of games like Abuse and Solidat.
Note that I didn't mean getting rid of the ability to use the keyboard to do so, and I don't mean adding more directions than are ...
Note that I didn't mean getting rid of the ability to use the keyboard to do so, and I don't mean adding more directions than are ...
- Sun May 01, 2005 12:52 am
- Forum: General Discussion
- Topic: Qake Beta Testing
- Replies: 26
- Views: 9885