Search found 198 matches
- Sat Feb 21, 2015 2:18 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
- Wed Jan 28, 2015 10:45 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
Re: What are you working on?
Revised our material syntax from... { { // Scrolling texture test //$scroll_x 0.3 //$scroll_y -0.3 $map_diffuse "textures/default" $map_detail "textures/detail/concrete" } } To... notexture { // Let's the engine know to keep this in memory. $flags "PRESERVE" // Add a sk...
- Mon Jan 26, 2015 9:46 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
Re: What are you working on?
Little updates on the material system I've been working on for OpenKatana. Materials can support both global settings (which apply for all skins within the material) and local settings (which apply for just one single skin). Scrolling textures Controlled through two local functions; $scroll_x and $s...
- Sun Jan 25, 2015 4:37 pm
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 17937
Re: [Storm Engine 2][dev] Phaeton
I understand this is being built upon the Doom 3 BFG version of the engine? Or have you used RBDoom 3 as a basis?
- Thu Jan 22, 2015 5:04 pm
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 33883
Re: [Katana][Alpha] OpenKatana
it doesn't look like something Romero would design... We're not interested in producing something Romero would design, otherwise there would be the AIDS research centre, Christmas themed bonus levels inspired by Super Mario 64 and a bunch of other silly nonsense, just to name a few of the design id...
- Thu Jan 22, 2015 3:40 pm
- Forum: Engine Programming
- Topic: Weapon model sway techniques
- Replies: 12
- Views: 3837
Re: Weapon model sway techniques
Eukos implemented this for OpenKatana sometime ago, might be worth digging through our code to see how it was done.
https://github.com/OldTimes-Software/Ka ... iew.c#L572
I believe it's all within a function called View_ModelDrift.
https://github.com/OldTimes-Software/Ka ... iew.c#L572
I believe it's all within a function called View_ModelDrift.
- Wed Jan 21, 2015 12:40 am
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 33883
Re: [Katana][Alpha] OpenKatana
http://media.moddb.com/cache/images/games/1/19/18139/thumb_620x2000/0027.png Thanks to Sly for producing the excellent concept-art for this weapon (which we'll hopefully show soon). This is a model that Marco has been working based upon that concept art, and all the other weapons will eventually ha...
- Mon Jan 05, 2015 7:27 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
Re: What are you working on?
I still think that a clean and working code can be done even in quakec. Clean and functional code is definitely possible with QuakeC, I don't doubt that. I don't think there's anything necessarily wrong with QuakeC in its own right. But I think for us, we primarily felt there were more benefits in ...
- Sat Jan 03, 2015 7:53 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
Re: What are you working on?
I still find odd that you get rid of quakec for a c-based gamecode though (imo quakec is the best thing of quake engine 1! :D )but, of course, you'll have your motivations! http://oldtimes-software.com/blog/archives/269 Finally got round to finishing a post that covers our reasoning a little, or ma...
- Sun Dec 28, 2014 5:53 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
Re: What are you working on?
Currently working on integrating our material system with the new rendering pipeline and adding support for detail maps.
- Fri Nov 21, 2014 3:54 pm
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 33883
Re: [Katana][Alpha] OpenKatana
I couldn't find some answers in the blog: Is this a remake of Daikatana? Yeah, sorry about this, we plan on setting up a website to give some better details about the project at some point but you're not the only one that doesn't fully understand the project (I think even Romero himself isn't entir...
- Fri Nov 21, 2014 12:35 am
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 33883
Re: [Katana][Alpha] OpenKatana
Have surface flags or shaders been considered for the new bsp format? Transparency, flowing, etc. The crate spacemap looks awesome. We've got a material system in the works (which works exactly the same as Quake III's "shaders"), but our BSP format currently won't account for materials ri...
- Wed Nov 19, 2014 10:09 pm
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 33883
Re: [Katana][Alpha] OpenKatana
Here's a quick update; we're releasing a multiplayer alpha very soon, either Christmas or early next year, we'll see. I hope some of you will be able to check it out, we'll probably have a server up for a few days and do a little marathon or something. Anyway here's a few little snippets... http://m...
- Fri Oct 10, 2014 9:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
Re: What are you working on?
I 'unno...
- Tue Sep 30, 2014 11:32 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6163530
Re: What are you working on?
Just some stupid crap I've been working on, not expecting to get anywhere with it any time soon.