Search found 37 matches
- Sun Jul 24, 2011 11:32 pm
- Forum: QuakeC Programming
- Topic: static camera activable by impulse
- Replies: 9
- Views: 2036
- Wed Jul 06, 2011 1:40 pm
- Forum: QuakeC Programming
- Topic: What about sources of Steel Storm for compilation progs.dat?
- Replies: 3
- Views: 1954
- Tue Jun 28, 2011 7:42 am
- Forum: Programming Tutorials
- Topic: pyramid design
- Replies: 8
- Views: 4172
- Sun Jun 26, 2011 11:47 pm
- Forum: General Discussion
- Topic: What version of OpenGL does your GFX card support?
- Replies: 12
- Views: 2862
3.3 and I say go for it; out with the old and all that. That's kinda what I'm thinking I just don't know how far I want to go. I've gotta admit I'm not sold on full on 3 and above, the lack of an inbuilt matrix stack seems a bit much... surely this means pushing Matrix processing on to the CPU? I t...
- Sun Jun 26, 2011 7:06 pm
- Forum: Engine Programming
- Topic: Quake 2 Double Jump
- Replies: 2
- Views: 1291
- Sun Jun 26, 2011 4:03 pm
- Forum: Engine Programming
- Topic: Quake 2 Double Jump
- Replies: 2
- Views: 1291
Quake 2 Double Jump
Ok I'm trying to code a double jump function in Quake 2 similar to what we see in Unreal Tournament (not just the physics exploit), however what I've got doesn't seem to work at all. In pmove.c: in pml_t - Add - qboolean doublejump; //EGL Double Jump support In PM_CheckJump Change if (pm->groundenti...
- Sat Jun 25, 2011 9:00 pm
- Forum: General Discussion
- Topic: What version of OpenGL does your GFX card support?
- Replies: 12
- Views: 2862
What version of OpenGL does your GFX card support?
Quick question for people here... I'm playing with some engine development but I want to start using some of the cool new toys, but I'm not sure what people have as a standard gfx card these days.
So what have you got. Any comments feel free to make them below.
So what have you got. Any comments feel free to make them below.
- Tue Jun 21, 2011 9:27 pm
- Forum: QuakeC Programming
- Topic: Vertex Arrays in Quake 2
- Replies: 3
- Views: 1304
Thanks Spike, didn't realize the Array was per client TMU, I've not played with any multi-texturing in Arrays before. I now need to figure out a way of moving the scrolling textures over to vertex arrays... not quite sure how to go about that. Mods: Just spotted that I've posted this in the QuakeC f...
- Tue Jun 21, 2011 6:11 pm
- Forum: QuakeC Programming
- Topic: Vertex Arrays in Quake 2
- Replies: 3
- Views: 1304
Vertex Arrays in Quake 2
Ok, what's wrong here. I'm trying to replace some of the direct drawing code to use vertex arrays in Quake2. Here's the original code: v = p->verts[0]; qglBegin (GL_POLYGON); for (i=0 ; i< nv; i++, v+= VERTEXSIZE) { qglMultiTexCoord2f( GL_TEXTURE0, v[3], v[4]); qglMultiTexCoord2f( GL_TEXTURE1, v[5],...
- Mon Jun 20, 2011 9:46 pm
- Forum: Engine Programming
- Topic: Quake engine differences?
- Replies: 21
- Views: 5139
- Mon Jun 20, 2011 12:08 pm
- Forum: Artificial Intelligence
- Topic: Rebuilding Singleplayer AI
- Replies: 11
- Views: 11463
Isn't there a problem with using MOVETYPE_WALK on non clients? I seem to remember it causing issues. The one problem I've seen with improved Quake AI is that monsters quite frequently get activated by nearby events and you end up with a swarm of monsters attacking you off the slipgate pad and then f...
- Fri Jun 17, 2011 4:41 pm
- Forum: Engine Programming
- Topic: Quake engine differences?
- Replies: 21
- Views: 5139
As I understand it a texture atlas is uploaded to the card as a single texture and then used to texture a mesh by selecting subsections of the texture in memory. Megatexture streams the texture directly from the disk in to memory in manageable chunks. This way you can have a single texture at 1GB in...
- Thu Jun 16, 2011 3:32 pm
- Forum: Engine Programming
- Topic: Quake engine differences?
- Replies: 21
- Views: 5139
MD4 was in Quake 3 but it wasn't finished. It was polished off by the team behind Heavy Metal FAKK and then relicensed to a bunch of other companies. I think American McGees Alice used that engine as did a few others. Someone did complete the MD4 implementation as used in Quake 3 the details for it ...
- Mon Jun 13, 2011 9:10 pm
- Forum: Engine Programming
- Topic: Master Server etiquette
- Replies: 1
- Views: 810
Master Server etiquette
OK so I've got my master server up and working (after way too long trying to understand UDP sockets in C#). But I've got a bit of a dilemma, it should be reasonably trivial to allow my master to aggregate server information from other masters and add it to my own server list. This would be great for...
- Mon Jun 13, 2011 1:07 am
- Forum: Modeling
- Topic: Wingskull Flying monster
- Replies: 16
- Views: 17494