Search found 112 matches
- Sat Jul 14, 2012 3:42 am
- Forum: OpenGL Programming
- Topic: Multiple OpenGL Window Rendering
- Replies: 3
- Views: 5392
Re: Multiple OpenGL Window Rendering
nvm i got it i just changed my handlers and created them in them class and then set them using the GetDC function
- Sat Jul 14, 2012 3:02 am
- Forum: OpenGL Programming
- Topic: Multiple OpenGL Window Rendering
- Replies: 3
- Views: 5392
Re: Multiple OpenGL Window Rendering
4 windows, 4 contexts, 4 sets of textures... you need to use wglMakeCurrent to select which gl context you are using every time you start rendering to a different context upon the same thread. Be warned that wglGetProcAddress must be called separately for each context. Function pointers returned by...
- Sat Jul 14, 2012 2:08 am
- Forum: OpenGL Programming
- Topic: Multiple OpenGL Window Rendering
- Replies: 3
- Views: 5392
Multiple OpenGL Window Rendering
Hey Sniperz227 here, I've recently been building a map editor using Win32 and OpenGL and well it's been a great learning experience. I have one question in my level editor i have 4 windows and i want to render different things in each one(ones perspective,top,side,front) and well after several attem...
- Mon May 07, 2012 5:06 pm
- Forum: QuakeC Programming
- Topic: breakable glass
- Replies: 5
- Views: 2203
Re: breakable glass
noep didn't work
- Sun May 06, 2012 6:26 pm
- Forum: QuakeC Programming
- Topic: breakable glass
- Replies: 5
- Views: 2203
breakable glass
hey sniperz 227 here i was trying to code in breakable glass but everytime i shoot the glass it does not play the animation it just sheds blood wtf?:P i made an entity called glass to represent the glass here's my code void() item_bglass = { glass.weaponframe = 0; precache_model (self.model); setmod...
- Sun Apr 29, 2012 7:53 pm
- Forum: QuakeC Programming
- Topic: scratch qc problems
- Replies: 3
- Views: 1842
Re: scratch qc problems
it didnt work and it says HOST_ERROR CL_PARSESERVERMESSAGE ILLEGAL SERVER
- Sat Apr 28, 2012 2:45 am
- Forum: QuakeC Programming
- Topic: scratch qc problems
- Replies: 3
- Views: 1842
scratch qc problems
Hey sniperz227, ive been trying the qc tutorial and its all compiled well and worked well when i test it but when i try and use it on my psp kurok i get an error message? im pretty sure since the psp and pc verison are different im guessing there is a special function missing:p here's a picture of t...
- Fri Apr 06, 2012 5:50 pm
- Forum: QuakeC Programming
- Topic: Impulse trouble
- Replies: 1
- Views: 1417
Impulse trouble
hey sniperz227 here, i was working on my mod for psp and i was having trouble with some stuff. First i made reload code and it executes perfectly fine but when i tie it to an impulse and set a key for it on the psp and hit that key it reloads but doesn't play the animation where as when i run out of...
- Tue Feb 21, 2012 3:25 am
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18670
Re: Modeller Wanter (Is this allowed?)
so making a dead space port for psp is not fine but ripping off cod is? just cause im making an FPS doesnt mean i ripping cod ? i have an original title, crappy but original story line, a weapon list that isn't in any of the cods and original maps, so educate me on how i am ripping off cod if all m...
- Mon Feb 20, 2012 7:36 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18670
Re: Modeller Wanter (Is this allowed?)
you can't say snipers when you came onto the scene no-one trolled you no one trolled me there were only about 2-3 people that didn't like the fact that i was making another fps for the psp duke being one of them but after realizing that there was no easy way out of making a game like ripping stuff ...
- Sun Feb 19, 2012 5:13 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12136
Re: removing body parts when shot
oh and no i didnt use your crappy always crashing adding weapons code XD How would you know it "crashes" if you supposedly didn't use it? Mhmm, sour about that copy and pasted code crashing on you because you probably put it in the wrong place. Maybe you shouldn't be asking for other peop...
- Sun Feb 19, 2012 2:02 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12136
Re: removing body parts when shot
oh really you learnt how to add weapons by yourself you sure you didn't go in the at6 tutorial section and use the adding weapons in Quake tutororial> because that would explain your comment in there saying "wheres weapons.qc?" and constant messages to me about helping you with that. Atle...
- Sun Feb 19, 2012 2:01 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12136
Re: removing body parts when shot
oh really you learnt how to add weapons by yourself you sure you didn't go in the at6 tutorial section and use the adding weapons in Quake tutororial> because that would explain your comment in there saying "wheres weapons.qc?" and constant messages to me about helping you with that. Atle...
- Sun Feb 19, 2012 2:01 am
- Forum: QuakeC Programming
- Topic: removing body parts when shot
- Replies: 54
- Views: 12136
Re: removing body parts when shot
oh really you learnt how to add weapons by yourself you sure you didn't go in the at6 tutorial section and use the adding weapons in Quake tutororial> because that would explain your comment in there saying "wheres weapons.qc?" and constant messages to me about helping you with that. Atle...
- Sat Feb 18, 2012 11:03 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 18670
Re: Modeller Wanter (Is this allowed?)
LOOOOL DeadDukeInstinct wrote:You mean he/she, the person you're going to get to make it for you?thommoboy wrote:yeah we are making another from scratch