That's not true. Jedi Knight uses q3bsp and it has lightstyles from what I understand. Soldier of fortune 2 also uses lightstyles. It's not the q3bsp format, it's the light program.
q3bsp's light doesn't show up right in darkplaces. Lightstyles don't work and triggers to turn lights on and off don't ...
Search found 2 matches
- Thu Mar 03, 2011 1:31 am
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8631
- Thu Mar 03, 2011 1:31 am
- Forum: Mapping
- Topic: Custom Textures With Darkplaces And QuArK
- Replies: 7
- Views: 4809
You have to make crappy Quake-paletted versions of the textures (using TexMex or something like that) and use them in the map. Then if you save your high-quality versions of the textures with the right filenames, they will replace the crappy textures in the map when you run it with DarkPlaces.
If ...
If ...