Don't worry, I'll try the clipping method you said, it doesn't sound too hard.ceriux wrote:well , i think he's looking for a quick way to make displacements.
Search found 15 matches
- Wed Mar 02, 2011 6:21 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511208
- Mon Feb 28, 2011 6:56 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511208
Cool, thanks a lot for that input. I've done a bit of mapping for Source so I'm no stranger to displacements... haha. Would be cool to import them from HL2 into Quake though.
Doing a lot of slicing sounds interesting... I'm not really focused on making a super detailed displacement, just something ...
Doing a lot of slicing sounds interesting... I'm not really focused on making a super detailed displacement, just something ...
- Sun Feb 27, 2011 6:33 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511208
- Sun Feb 27, 2011 6:04 pm
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Sun Feb 27, 2011 3:11 am
- Forum: QuakeC Programming
- Topic: Blue head in FitzQuake
- Replies: 7
- Views: 1937
- Sun Feb 27, 2011 12:47 am
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 24081
- Sun Feb 27, 2011 12:07 am
- Forum: QuakeC Programming
- Topic: Blue head in FitzQuake
- Replies: 7
- Views: 1937
- Sat Feb 26, 2011 11:09 pm
- Forum: QuakeC Programming
- Topic: Blue head in FitzQuake
- Replies: 7
- Views: 1937
Blue head in FitzQuake
Hey guys, have you ever encountered this problem before?
When I try run my mod in FitzQuake, and shoot a soldier, I get a blue head instead of a regular head... This does not happen in regular WinQuake and DarkPlaces when running my own mod.
http://dl.dropbox.com/u/12453703/fitz0000.png
(Sorry ...
When I try run my mod in FitzQuake, and shoot a soldier, I get a blue head instead of a regular head... This does not happen in regular WinQuake and DarkPlaces when running my own mod.
http://dl.dropbox.com/u/12453703/fitz0000.png
(Sorry ...
- Sat Feb 26, 2011 7:50 pm
- Forum: Programming Tutorials
- Topic: custom chasecam tutorial
- Replies: 22
- Views: 16558
- Sat Feb 26, 2011 5:45 am
- Forum: Programming Tutorials
- Topic: custom chasecam tutorial
- Replies: 22
- Views: 16558
- Sat Feb 26, 2011 12:17 am
- Forum: QuakeC Programming
- Topic: Two questions - self.skin and vector info
- Replies: 4
- Views: 1460
- Fri Feb 25, 2011 9:30 pm
- Forum: QuakeC Programming
- Topic: Two questions - self.skin and vector info
- Replies: 4
- Views: 1460
Thx for the reply, but still the same problem unfortunately. May the problem's my modified soldier.mdl? 
http://dl.dropbox.com/u/12453703/soldiermdl.zip
http://dl.dropbox.com/u/12453703/soldiermdl.zip
- Fri Feb 25, 2011 9:49 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Fri Feb 25, 2011 6:22 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Fri Feb 25, 2011 6:07 am
- Forum: QuakeC Programming
- Topic: Two questions - self.skin and vector info
- Replies: 4
- Views: 1460
Two questions - self.skin and vector info
Heya Inside3D, not too long ago I decided to check out some simple engine which is easy to get into and fortunately I've found that with Quake and QC... :)
I've been lurking both this site and other websites for some beginner tutorials and that's been a success... even though some of the tutorials ...
I've been lurking both this site and other websites for some beginner tutorials and that's been a success... even though some of the tutorials ...