That's obvious. HELP! When someone new comes along and asks for help, help him! And try to actually help him instead of tossing the usual garbage at him AKA saying 'Needs CSQC' or 'Look at Nexuiz' is not help.reckless wrote:So what can we do ?.
Search found 237 matches
- Mon Oct 03, 2011 8:36 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 6410
Re: Leaving the Quake Community
- Mon Oct 03, 2011 4:01 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 6410
Re: Leaving the Quake Community
I'm trying to prove a point. I don't care how you see it.Irritant wrote:Dramatic exits are never a good thing.
- Sun Oct 02, 2011 3:22 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 6410
Leaving the Quake Community
Hey, some of you know me from before. In case you don't, I've been coding in Quake since Jan 2011. I've been working solo for my entire 'career', mainly learning from tutorials and such. My biggest accomplishment would have to be my snippets . As for why I'm leaving, I'll get to that in a minute. I ...
- Sun Oct 02, 2011 1:26 pm
- Forum: QuakeC Programming
- Topic: QuakeC contract work (Kot-in-Action hiring)
- Replies: 30
- Views: 11771
Re: QuakeC contract work (Kot-in-Action hiring)
I would help but I'm 'retired' from Quake coding (Even though I never really accomplished anything :? )
- Wed Jul 20, 2011 7:19 am
- Forum: Programming Tutorials
- Topic: ssqc sbar control (darkplaces, psp soon)
- Replies: 4
- Views: 3302
- Wed Jul 20, 2011 7:05 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 5696
A really good feature I was reminded of when playing half life today: A func_conveyor. Basically, the brush would act like a conveyor belt with the text scrolling in whichever direction you want. .vector conveyor would use x and y to scroll in the wanted direction and the higher the value you give i...
- Sun Jul 17, 2011 7:45 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 5696
Hello frag.machine and behind_you, yes sure. :) If you use a very short time and a very small alpha/scale reduction, you can make everything fluent that you want. But then we would not need interpaolation for anything, right ? Your described procedure is a manual workaround, that I use in all my wo...
- Sat Jul 16, 2011 7:39 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 5696
Works the way mod authors/mappers/etc expect If not, then it won't be used by the wider community. Take the interpolating alpha example - nice idea, but no engine supports interpolating alpha. If a mod author switches alpha from 1 to 0, the mod author therefore expects the change to happen immediat...
- Sat Jul 09, 2011 8:16 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 5496
This is a simple CSQC function that allows you to draw an equiladeral triangle of any size you want. void drawtriangle (vector posi, float trisize, vector tricolor, float trialpha, float triflags, float upordown) { vector point1, point2, point3; float calc; point1 = posi; point2 = posi; point2_x = p...
- Sat Jul 09, 2011 8:15 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 5496
Alright. I figured out why paragraphprint and charprint wouldn't work together. It turns out that I needed to strzone the string that I wanted to print. This basically means saving the string so that it can be recalled later. Only engines with strzone and the improved substring will work with this a...
- Wed Jul 06, 2011 7:36 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 5696
Suggestions for LordHavoc's Darkplaces
I PMed LH about some suggestions I had for DP a few days ago. It turned out that a lot of what I suggested was already possible in DP, it just needed someone with some decent knowledge to explain it to me. He then recommended that I start a public topic about this to get your opinion on what you wan...
- Wed Jul 06, 2011 7:05 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 5496
Thanks a lot! I tried combining the two of them as well but it yielded no results. I have no idea why this is the case. I think it's the newlines that are the source of the problem. I will look into that since it will be cool to have a letter by letter paragraph being printed! About your other reque...
- Tue Jul 05, 2011 6:20 am
- Forum: Modeling
- Topic: models emit light
- Replies: 14
- Views: 5629
- Mon Jul 04, 2011 7:53 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 5496
Thanks a lot! Small contribution today. This float function returns either true or false depending on if the supplied float is an interger or not. (AKA if it has no decimal point) float(float num) intergercheck = { num = floor(num) - num;//Subtract a floored version of the number by the number if (n...
- Sat Jul 02, 2011 7:10 am
- Forum: Artificial Intelligence
- Topic: Rebuilding Singleplayer AI
- Replies: 11
- Views: 9587