That's obvious. HELP! When someone new comes along and asks for help, help him! And try to actually help him instead of tossing the usual garbage at him AKA saying 'Needs CSQC' or 'Look at Nexuiz' is not help.reckless wrote:So what can we do ?.
Search found 237 matches
- Mon Oct 03, 2011 8:36 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 9042
Re: Leaving the Quake Community
- Mon Oct 03, 2011 4:01 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 9042
Re: Leaving the Quake Community
I'm trying to prove a point. I don't care how you see it.Irritant wrote:Dramatic exits are never a good thing.
- Sun Oct 02, 2011 3:22 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 9042
Leaving the Quake Community
Hey, some of you know me from before.
In case you don't, I've been coding in Quake since Jan 2011. I've been working solo for my entire 'career', mainly learning from tutorials and such. My biggest accomplishment would have to be my snippets . As for why I'm leaving, I'll get to that in a minute ...
In case you don't, I've been coding in Quake since Jan 2011. I've been working solo for my entire 'career', mainly learning from tutorials and such. My biggest accomplishment would have to be my snippets . As for why I'm leaving, I'll get to that in a minute ...
- Sun Oct 02, 2011 1:26 pm
- Forum: QuakeC Programming
- Topic: QuakeC contract work (Kot-in-Action hiring)
- Replies: 30
- Views: 14770
Re: QuakeC contract work (Kot-in-Action hiring)
I would help but I'm 'retired' from Quake coding (Even though I never really accomplished anything :? )
- Wed Jul 20, 2011 7:19 am
- Forum: Programming Tutorials
- Topic: ssqc sbar control (darkplaces, psp soon)
- Replies: 4
- Views: 4063
- Wed Jul 20, 2011 7:05 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 7688
A really good feature I was reminded of when playing half life today:
A func_conveyor. Basically, the brush would act like a conveyor belt with the text scrolling in whichever direction you want. .vector conveyor would use x and y to scroll in the wanted direction and the higher the value you give ...
A func_conveyor. Basically, the brush would act like a conveyor belt with the text scrolling in whichever direction you want. .vector conveyor would use x and y to scroll in the wanted direction and the higher the value you give ...
- Sun Jul 17, 2011 7:45 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 7688
- Sat Jul 16, 2011 7:39 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 7688
- Sat Jul 09, 2011 8:16 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8668
- Sat Jul 09, 2011 8:15 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8668
Alright. I figured out why paragraphprint and charprint wouldn't work together. It turns out that I needed to strzone the string that I wanted to print. This basically means saving the string so that it can be recalled later. Only engines with strzone and the improved substring will work with this ...
- Wed Jul 06, 2011 7:36 am
- Forum: General Discussion
- Topic: Suggestions for LordHavoc's Darkplaces
- Replies: 18
- Views: 7688
Suggestions for LordHavoc's Darkplaces
I PMed LH about some suggestions I had for DP a few days ago. It turned out that a lot of what I suggested was already possible in DP, it just needed someone with some decent knowledge to explain it to me. He then recommended that I start a public topic about this to get your opinion on what you ...
- Wed Jul 06, 2011 7:05 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8668
- Tue Jul 05, 2011 6:20 am
- Forum: Modeling
- Topic: models emit light
- Replies: 14
- Views: 7172
- Mon Jul 04, 2011 7:53 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8668
- Sat Jul 02, 2011 7:10 am
- Forum: Artificial Intelligence
- Topic: Rebuilding Singleplayer AI
- Replies: 11
- Views: 20658