Search found 10 matches
- Sun Dec 19, 2010 12:52 am
- Forum: Modeling
- Topic: Quake 1 --> HL model?
- Replies: 3
- Views: 2992
- Sat Dec 18, 2010 6:40 am
- Forum: Modeling
- Topic: Quake 1 --> HL model?
- Replies: 3
- Views: 2992
Quake 1 --> HL model?
Can someone give me a rundown of the right way to convert an item model from Quake to HL1? I seem to be having some problems getting it done in Milkshape and trying to compile the .qc with studiomdl.exe ... it's crashing either way (yes my skin is 256 colors and right size etc).
For informational ...
For informational ...
- Tue Nov 23, 2010 4:58 pm
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
- Tue Nov 23, 2010 8:27 am
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
- Tue Nov 23, 2010 7:18 am
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
That should work, but resumes picking up the shards and adding to the count in excess of 250gnounc wrote:change
toCode: Select all
if (other.armorvalue > 250) other.armorvalue = 250;
[/code]Code: Select all
if (other.armorvalue > 250) return;
- Tue Nov 23, 2010 7:06 am
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
- Tue Nov 23, 2010 6:51 am
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
- Tue Nov 23, 2010 6:30 am
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
- Tue Nov 23, 2010 6:12 am
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
- Tue Nov 23, 2010 4:14 am
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
- Replies: 17
- Views: 3992
Q2/3 Styled Armor Shards in Q1 mod...
I've been wracking my brain over how to get this to work all day, and can't make heads or tails of the proper way of doing it.
I have the model, sound, etc.... that's all well and good, everything is where it belongs. What I'm trying to do is build a function that will allow accumulative armor per ...
I have the model, sound, etc.... that's all well and good, everything is where it belongs. What I'm trying to do is build a function that will allow accumulative armor per ...