Search found 7 matches
- Fri Apr 27, 2012 4:58 pm
- Forum: Engine Programming
- Topic: Makaqu
- Replies: 128
- Views: 45197
Re: Makaqu
I noticed that with the directional lighting, you did not normalize the lighting vector after getting it from the dynamic light. You MUST do this, it will make it look much better.
- Fri Mar 09, 2012 7:35 pm
- Forum: Engine Programming
- Topic: Help fixing Q3's dynamic lights
- Replies: 7
- Views: 2539
Re: Help fixing Q3's dynamic lights
I don't see how its not possible, the dynamic light is just a projected texture that uses texture coords. In this case those coords are being created in a way that only aligns it properly in either the X, Y, or Z axis. I'm sure theres a way to align it on all 3. Warsow also allows you to turn off 3d ...
- Thu Mar 08, 2012 3:50 pm
- Forum: Engine Programming
- Topic: Help fixing Q3's dynamic lights
- Replies: 7
- Views: 2539
Re: Help fixing Q3's dynamic lights
I am fairly sure it's possible, Elite force 2 and Jedi Academy had this fixed. I think it's a matter of orientating it onto each individual plane. I just don't really know how to do that here. though if it's really not possible I guess I will look into a 3d texture.
- Thu Feb 16, 2012 4:37 pm
- Forum: Modeling
- Topic: Modeller Wanter (Is this allowed?)
- Replies: 62
- Views: 47166
Re: Modeller Wanter (Is this allowed?)
Do none of you reconize that ripped model? It's Isaac from Dead Space. lol
- Thu Feb 16, 2012 3:47 am
- Forum: Engine Programming
- Topic: Help fixing Q3's dynamic lights
- Replies: 7
- Views: 2539
Help fixing Q3's dynamic lights
Wrote this before on some other forum, but it turns out to not be very active at all which I overlooked >_>
I have recently set out to fix quake 3's dynamic lighting. I have found a way to get dynamic lights to be properly additive. Which is done by a small and easy hack. Though it does break some ...
I have recently set out to fix quake 3's dynamic lighting. I have found a way to get dynamic lights to be properly additive. Which is done by a small and easy hack. Though it does break some ...
- Sun Nov 28, 2010 9:38 pm
- Forum: Modeling
- Topic: IQM for q3
- Replies: 8
- Views: 3806
well thats a very vague and unhelpful answer... the thing is that i said before, is that I just need to load the iqms in the engine. Im mainly an artist, not too great of a programmer although i have some experience. I have the source of the engine, i have the iqm stuff, I just need to beable to ...
- Fri Nov 26, 2010 5:23 pm
- Forum: Modeling
- Topic: IQM for q3
- Replies: 8
- Views: 3806
IQM for q3
I am working on my own game and have been trying to implement the IQM model format for q3 engine. Right now I dont know what to do to get it to load... Any help?