Search found 21 matches

by Vic
Wed Jul 11, 2018 12:19 pm
Forum: Engine Programming
Topic: [FTE]Directional dynamic light implementation
Replies: 16
Views: 5075

Re: [FTE]Directional dynamic light implementation

Just click on the links in my post above :)

You gonna see the list of commits on rtlights2 branch, clicking on individual commit messages shows you the corresponding diff.
by Vic
Wed Jul 11, 2018 10:17 am
Forum: General Programming
Topic: Old sources crash when compiled in fully updated win 7
Replies: 8
Views: 2422

Re: Old sources crash when compiled in fully updated win 7

Yeah, vanilla glquake is known to crash with newer drivers due to GL strings overflowing the string buffer and the range checks missing..
by Vic
Wed Jul 11, 2018 9:41 am
Forum: Engine Programming
Topic: [FTE]Directional dynamic light implementation
Replies: 16
Views: 5075

Re: [FTE]Directional dynamic light implementation

Just some heads up: could you please tell which files should I look into it? I would recommend going backwards in commit log and studying the diffs rather that going through individual files. But most of the actual stuff happens in (surprise!) in r_light.c and r_shadow.c, with bits and pieces scatt...
by Vic
Tue Jul 10, 2018 1:35 pm
Forum: Engine Programming
Topic: [FTE]Directional dynamic light implementation
Replies: 16
Views: 5075

Re: [FTE]Directional dynamic light implementation

Hi toneddu2000, you might want to look into some of my work on ortho lights (which also include lights from sky brushes) and parallel split shadow maps over here: https://github.com/Qfusion/qfusion/commits/rtlights2 https://github.com/Qfusion/glsl/commits/rtlights2 The code is 90% done and tested, o...
by Vic
Fri Aug 26, 2016 2:12 pm
Forum: General Discussion
Topic: New FPS project, need help
Replies: 11
Views: 13386

Re: New FPS project, need help

Too much slacking was going on, too many empty promises given. I couldn't stand that kind of environment anymore.
by Vic
Sat Aug 13, 2016 11:12 pm
Forum: General Discussion
Topic: New FPS project, need help
Replies: 11
Views: 13386

Re: New FPS project, need help

unfriendly fork of Warsow's qfusion Warsow 's qfusion? I am qfusion :) I've been working on it since 2002 or so, long before Warsow's inception. P.S.: When you say assets licensed under a creative commons license, which one do you mean? AFAIK only CC-by and CC-by-SA 4.0 are fully one way compatible...
by Vic
Tue Jul 26, 2016 9:07 am
Forum: General Discussion
Topic: New FPS project, need help
Replies: 11
Views: 13386

Re: New FPS project, need help

Unfortunately, there isn't much new to showcase at the moment, otherwise we'd have had a Qexpo booth for sure.

On a side note, I have put up on github stuff which has been written by me and others over the years of work on Warsow. You can find it here -> https://github.com/Picmip
by Vic
Tue Jul 05, 2016 10:26 am
Forum: General Discussion
Topic: New FPS project, need help
Replies: 11
Views: 13386

New FPS project, need help

Hi everyone, some of you might remember me from the good old days of quakesrc.org, tochris, qfusion and formerly, Warsow. I have recently stepped down from my role as Warsow developer/maintainer and been thinking of forking the project. Not necessarily having to follow the old formula would then pro...
by Vic
Sun Mar 09, 2014 10:13 am
Forum: Modeling
Topic: mdl, md2, md3, dpm, iqm, etc... Optimal model format.
Replies: 34
Views: 17901

Re: mdl, md2, md3, dpm, iqm, etc... Optimal model format.

Wow, cool Vic! Thanks a lot for doing this! So you say the best way to export to iqm is to pass through iqe and then convert to iqm. But Blender has iqe/iqm exporter. So this plugin is for users that don't want to use Blender, right? Right. Noesis is widely used as anything-to-anything converter. A...
by Vic
Sun Mar 09, 2014 8:52 am
Forum: Modeling
Topic: mdl, md2, md3, dpm, iqm, etc... Optimal model format.
Replies: 34
Views: 17901

Re: mdl, md2, md3, dpm, iqm, etc... Optimal model format.

Just wanted to let everyone know that I wrote an IQE exporter for Noesis so that the standard IQM converter may be used on Noesis-exported models: https://github.com/viciious/noesis_iqe as the builtin IQM-exporter was too troublesome. IQE-to-IQM is the de facto recommended way to generate your IQM ...
by Vic
Thu Oct 10, 2013 8:49 pm
Forum: OpenGL Programming
Topic: Bloom
Replies: 5
Views: 2715

Re: Bloom

Spike,

thanks, I'll take a look at fteqw sometime soon.

P.S. Love code comments such as this one:

Code: Select all

/*top level uses nearest sampling*/
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 
by Vic
Tue Oct 08, 2013 6:13 pm
Forum: OpenGL Programming
Topic: Bloom
Replies: 5
Views: 2715

Re: Bloom

fbo, of course!
by Vic
Mon Oct 07, 2013 5:37 pm
Forum: OpenGL Programming
Topic: Bloom
Replies: 5
Views: 2715

Bloom

Hi,

can anyone here provide me examples of _good_ bloom code? By good I mean reasonably optimized, well written C/C++ and modern GLSL code that produces quality picture? There are plenty tutorials on the web but somehow nothing has yet satisfied my taste :P Any clues would be appreciated.
by Vic
Sun Aug 19, 2012 9:50 pm
Forum: General Discussion
Topic: Making a standalone project but need some info
Replies: 20
Views: 4267

Re: Making a standalone project but need some info

Good luck with your project even though you have probably decided against using the Warsow engine (which is basically qfusion) :P
by Vic
Fri Mar 09, 2012 10:24 am
Forum: Engine Programming
Topic: Help fixing Q3's dynamic lights
Replies: 7
Views: 1494

Re: Help fixing Q3's dynamic lights

No, it's not possible.