Hey Guys, i start a new Map for Quake Engine ist designed by my Fav game Secret of Mana.
Here an Photo of the Preview map:
What you Think of the Setting?
Search found 49 matches
- Sat Aug 01, 2015 6:54 pm
- Forum: Mapping
- Topic: PoC: dm_manafortress
- Replies: 1
- Views: 5040
- Thu Apr 16, 2015 7:41 am
- Forum: QuakeC Programming
- Topic: [TUT]trigger_camera - PoC
- Replies: 2
- Views: 5780
Re: [TUT]trigger_camera - PoC
Okey i update the code to Version 0.2 ist works now like in Half-Life so may some can make Intro Seqs or something.
- Wed Apr 15, 2015 7:49 pm
- Forum: QuakeC Programming
- Topic: [TUT]trigger_camera - PoC
- Replies: 2
- Views: 5780
[TUT]trigger_camera - PoC
Here i write done a code to use a Camera style like Half-Life maybe a bit other but ist just an Proof of Concept http://250kb.de/u/150415/j/t/2aue9aYBYvvy.gif Update 0.2: Working well now :) the Camera can now move with "path_corner" and the Trigger will follow. So let us Start now, first ...
- Wed Mar 18, 2015 11:12 pm
- Forum: CSQC Programming
- Topic: Change Colors in CSQC Menus or HUD
- Replies: 1
- Views: 5286
Change Colors in CSQC Menus or HUD
Hey guys i try to coloring my custom HUD for my mod so i Play a bit with Color Settings. Okey now to the tut i will tell you guys ist very simple todo: at first open the: "main.qc" and add in: "CSQC_Init" registercommand ("hud_color"); registercommand ("hud_alpha&q...
- Tue Mar 17, 2015 5:57 pm
- Forum: General Discussion
- Topic: Valve Hammer Editor v3.5.3 with Quake Models
- Replies: 5
- Views: 2458
Re: Valve Hammer Editor v3.5.3 with Quake Models
Yes and thank you, you Show me Jackhammer ist aso nice tool to Quakeing Mapps .
Aso a Friend tell me about this one:
http://kristianduske.com/trenchbroom/
Aso a Friend tell me about this one:
http://kristianduske.com/trenchbroom/
- Tue Mar 17, 2015 10:35 am
- Forum: General Discussion
- Topic: Valve Hammer Editor v3.5.3 with Quake Models
- Replies: 5
- Views: 2458
Re: Valve Hammer Editor v3.5.3 with Quake Models
I never say i do this i just add Content to make it more easy to other peoples.
- Sat Mar 14, 2015 10:08 am
- Forum: General Discussion
- Topic: Valve Hammer Editor v3.5.3 with Quake Models
- Replies: 5
- Views: 2458
Valve Hammer Editor v3.5.3 with Quake Models
Here i made some for you Guys maybe you like or not.
The Editor aso include some tutorial maps.
Download: VHE_v3.5.3
and Setup it with Quake Models in Quake FGD.
The Editor aso include some tutorial maps.
Download: VHE_v3.5.3
and Setup it with Quake Models in Quake FGD.
- Sat Mar 14, 2015 9:59 am
- Forum: Mapping
- Topic: [Preview]BioCore
- Replies: 8
- Views: 8039
Re: [Preview]BioCore
@ceriux: ist depend how you Setting your Compiler if you do some extras like me it cost a time
This was a map i made for Counter-Strike:
Ist an Japanese Subway Setting map this map aso take a Long time to compile. hehe
This was a map i made for Counter-Strike:
Ist an Japanese Subway Setting map this map aso take a Long time to compile. hehe
- Fri Mar 13, 2015 1:21 pm
- Forum: Mapping
- Topic: [Preview]BioCore
- Replies: 8
- Views: 8039
Re: [Preview]BioCore
Thats maybe i use Half-Life Tools... My Settings on my Batch file are: @echo off set TOOL=..\..\tools set MAP=dm2/dm2 set FLAGS=-chart -estimate -texdata 4096 set WAD=..\wad set WADFILE1=-wadinclude %WAD%\divider.wad set WADFILE2=-wadinclude %WAD%\halflife.wad set VISFLAGS=-full set LIGHTFILE=-light...
- Fri Mar 13, 2015 10:23 am
- Forum: QuakeC Programming
- Topic: Custom Sounds
- Replies: 0
- Views: 28870
Custom Sounds
Here a small code i write to use custom sounds in Quake for. sfx_generic.qc void() ambient_generic = { local float volume; precache_sound (self.noise1); if (self.sounds == 0) volume = 0; else if (self.sounds == 1) volume = 0.25; else if (self.sounds == 2) volume = 0.5; else if (self.sounds == 3) vol...
- Fri Mar 13, 2015 9:38 am
- Forum: Mapping
- Topic: [Preview]BioCore
- Replies: 8
- Views: 8039
Re: [Preview]BioCore
Yeah but i dont wont add more stuff.
First i Thing over add some Boxes Player can stand on it.
PS: I update the first post with more screenshots.
First i Thing over add some Boxes Player can stand on it.
PS: I update the first post with more screenshots.
- Thu Mar 12, 2015 8:07 pm
- Forum: Mapping
- Topic: [Preview]BioCore
- Replies: 8
- Views: 8039
[Preview]BioCore
First map of my comming soon Mod:
Ist an Deathmatch and Team Deathmach map.
What you guys think about it?
Ist an Deathmatch and Team Deathmach map.
What you guys think about it?
- Thu Mar 12, 2015 11:43 am
- Forum: QuakeC Programming
- Topic: IQM and Animation?
- Replies: 4
- Views: 7641
Re: IQM and Animation?
Thank you guys thats realy helpfull hope it will work on my game haha
Ah okey i got it, so:
[Start Frame][Frames in Loop][FPS][Loop]
1 5 10 0
is that right?
So Frame 1 have 5 Frames: "1-5" and will Play with 10 FPS and dont Loop, right?
Ah okey i got it, so:
[Start Frame][Frames in Loop][FPS][Loop]
1 5 10 0
is that right?
So Frame 1 have 5 Frames: "1-5" and will Play with 10 FPS and dont Loop, right?
- Wed Mar 11, 2015 2:57 pm
- Forum: QuakeC Programming
- Topic: IQM and Animation?
- Replies: 4
- Views: 7641
IQM and Animation?
Hey guys i had a question i am useing IQM model for my Game so i know it use Framegroups but how to use it on Quake? Mean a quake model dont have bones just Frames but IQM have Bones so how i can call the Frames as Animation? is there an simple Tutorial how to use? coz i want replace the Weapons. Th...
- Sat Mar 07, 2015 10:51 pm
- Forum: CSQC Programming
- Topic: Tutorial: CSQC GUI Menus
- Replies: 49
- Views: 109926
Re: Tutorial: CSQC GUI Menus
Okey i work a bit with the Menu and write some new code done. Here an example what i do: http://250kb.de/u/150308/j/GZtd5PBYFRxn.jpg So i do an boxframe that use 9 Images for any side 1 Image: # # # # # # # # # Code: void (float x, float y, float w, float h, vector size, vector rgb, float alpha) dra...