Here i write done a code to use a Camera style like Half-Life maybe a bit other but ist just an Proof of Concept http://250kb.de/u/150415/j/t/2aue9aYBYvvy.gif Update 0.2: Working well now :) the Camera can now move with "path_corner" and the Trigger will follow. So let us Start now, first ...
Hey guys i try to coloring my custom HUD for my mod so i Play a bit with Color Settings. Okey now to the tut i will tell you guys ist very simple todo: at first open the: "main.qc" and add in: "CSQC_Init" registercommand ("hud_color"); registercommand ("hud_alpha&q...
Thats maybe i use Half-Life Tools... My Settings on my Batch file are: @echo off set TOOL=..\..\tools set MAP=dm2/dm2 set FLAGS=-chart -estimate -texdata 4096 set WAD=..\wad set WADFILE1=-wadinclude %WAD%\divider.wad set WADFILE2=-wadinclude %WAD%\halflife.wad set VISFLAGS=-full set LIGHTFILE=-light...
Here a small code i write to use custom sounds in Quake for. sfx_generic.qc void() ambient_generic = { local float volume; precache_sound (self.noise1); if (self.sounds == 0) volume = 0; else if (self.sounds == 1) volume = 0.25; else if (self.sounds == 2) volume = 0.5; else if (self.sounds == 3) vol...
Hey guys i had a question i am useing IQM model for my Game so i know it use Framegroups but how to use it on Quake? Mean a quake model dont have bones just Frames but IQM have Bones so how i can call the Frames as Animation? is there an simple Tutorial how to use? coz i want replace the Weapons. Th...
Okey i work a bit with the Menu and write some new code done. Here an example what i do: http://250kb.de/u/150308/j/GZtd5PBYFRxn.jpg So i do an boxframe that use 9 Images for any side 1 Image: # # # # # # # # # Code: void (float x, float y, float w, float h, vector size, vector rgb, float alpha) dra...