Search found 98 matches
- Sat Aug 10, 2019 10:49 am
- Forum: General Discussion
- Topic: Chat channels to discuss open-source Quake1 development?
- Replies: 0
- Views: 29083
Chat channels to discuss open-source Quake1 development?
Hi everyone, I am one of the admins of the FreeGameDev community and recently we added a Mattermost chat to our open-source game development services: https://chat.freegamedev.net (also see our new Gitea source repository https://git.freegamedev.net). The nice thing about Mattermost (besides great d...
- Sat Aug 10, 2019 10:29 am
- Forum: Project Showcase
- Topic: [FTEQW][REL] Shoot Your Goo
- Replies: 7
- Views: 18827
Re: [FTEQW][REL] Shoot Your Goo
A bit of news coverage: https://freegamer.blogspot.com/2019/08/ ... ormer.html
- Fri Aug 09, 2019 5:07 pm
- Forum: Project Showcase
- Topic: [FTEQW][REL] Shoot Your Goo
- Replies: 7
- Views: 18827
Re: [FTEQW][REL] Shoot Your Goo
Video is much nicer: https://youtu.be/NQg11_lrdro
This is the source-code for it?
https://github.com/shpuld/gmtk19
Pretty awesome game
This is the source-code for it?
https://github.com/shpuld/gmtk19
Pretty awesome game
- Fri May 10, 2019 4:28 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 23262
Re: [FTEQW] CubiQuake
Would be really cool if this would also work with Darkplaces or if FTEQW would get VR support.
There is a Occulus Quest compatible but Darkplaces based quake engine in the works:
https://github.com/DrBeef/QuakeGVR
There is a Occulus Quest compatible but Darkplaces based quake engine in the works:
https://github.com/DrBeef/QuakeGVR
- Mon Apr 22, 2019 10:49 pm
- Forum: Project Showcase
- Topic: [FTEQW] CubiQuake
- Replies: 34
- Views: 23262
Re: [FTEQW] CubiQuake
That's fairly cool
How's overall performance and any chance for advanced lighting on that?
Have a look at these for a fitting texture pack:
https://opengameart.org/content/big-pac ... g-textures
How's overall performance and any chance for advanced lighting on that?
Have a look at these for a fitting texture pack:
https://opengameart.org/content/big-pac ... g-textures
- Thu Jan 31, 2019 4:00 pm
- Forum: General Discussion
- Topic: Q U A KE D R O I D - Android Multi-Touch Quake
- Replies: 8
- Views: 14097
Re: Q U A KE D R O I D - Android Multi-Touch Quake
Not directly related, but there is now a DaydreamVR and GearVR port of Darkplaces with 3DOF controller support:
https://github.com/DrBeef/QVR-Daydream
https://github.com/DrBeef/QuakeGVR
https://github.com/DrBeef/QVR-Daydream
https://github.com/DrBeef/QuakeGVR
- Mon Aug 20, 2018 4:04 pm
- Forum: Project Showcase
- Topic: [FTEQW][REL] Escape from Space
- Replies: 5
- Views: 6994
Re: [FTEQW][REL] Escape from Space
Yeah too hard, but otherwise quite cool!
Is it all GPL, or what license did you put the QuakeC and art assets under?
Is it all GPL, or what license did you put the QuakeC and art assets under?
- Fri Jul 06, 2018 11:24 am
- Forum: General Discussion
- Topic: Q U A KE D R O I D - Android Multi-Touch Quake
- Replies: 8
- Views: 14097
Re: Q U A KE D R O I D - Android Multi-Touch Quake
Any updates on this?
With the recent release of OcculusGo & Mirage Solo it would be really nice to have an up to date Quake VR port again that works with the 3DOF controller of both platforms.
It's really a shame that no open-source game engine properly supports mobile VR at this point
With the recent release of OcculusGo & Mirage Solo it would be really nice to have an up to date Quake VR port again that works with the 3DOF controller of both platforms.
It's really a shame that no open-source game engine properly supports mobile VR at this point
- Wed Jun 20, 2018 1:45 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59381
Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Very cool! Will play around with it next week
- Tue Apr 24, 2018 10:23 pm
- Forum: General Discussion
- Topic: Q U A KE D R O I D - Android Multi-Touch Quake
- Replies: 8
- Views: 14097
Re: Q U A KE D R O I D - Android Multi-Touch Quake
Hehe, yes AR-Quake would be awesome... but probably better done with Mozilla's A-Frame. But you are right, it would be nice if this was to become an advanced Quake engine on Android. I personally would be especially interested in DaydreamVR support. There is an old Darkplaces CardboardVR port for wh...
- Tue Apr 24, 2018 10:14 pm
- Forum: Project Showcase
- Topic: [FTEQW][REL] Gardening Sim 2019
- Replies: 6
- Views: 5987
Re: [FTEQW][REL] Gardening Sim 2019
Looks really cool!
The source code is not on your Github page though?
The source code is not on your Github page though?
- Sun Mar 25, 2018 8:27 am
- Forum: General Discussion
- Topic: EPIC RELEASES US$12M OF PARAGON CONTENT FOR FREE
- Replies: 2
- Views: 6686
Re: EPIC RELEASES US$12M OF PARAGON CONTENT FOR FREE
Understandable from their point of view, but the license really makes it impossible to use outside of UE4 projects. But I hope this becomes a general trend, as we reached a level of graphics that even stuff from older games can be well reused in newer titles. I just wish they would choose a free sof...
- Sun Mar 25, 2018 8:23 am
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59381
Re: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Pretty cool, although the in-game screenshot over at Blendswap for the gothic models is waay to dark
Looking forward to the github release of craFTEr!
Looking forward to the github release of craFTEr!
- Fri Nov 03, 2017 3:23 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127497
- Mon Oct 30, 2017 4:52 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127497
Re: What are you working on?
Would it be ok to add a FTEQW specific sub-section? I think that engine really needs a place to document all the nice features, but without a proper website or a github we are pretty much stuck with this forum and other scattered sources here and there. Go crazy. The wiki can only get better, whate...