Search found 98 matches

by Julius
Sun Nov 13, 2016 6:17 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168318

Re: What are you working on?

Error wrote:Sadly, I still haven't found a reliable way to take good videos... so I'll have to look more into that.
Maybe: https://sourceforge.net/p/fteqw/code/HE ... apture.txt

Looks like a cool start though!
by Julius
Sat Nov 12, 2016 9:43 am
Forum: CSQC Programming
Topic: Tutorial: CSQC GUI Menus
Replies: 49
Views: 111505

Re: Tutorial: CSQC GUI Menus

Does anyone still have the files for this as the links stopped working? I found the 1.0 version on my HD from back in the day (PM me if you need it), but the newer ones would be nice to have also. Best would be if this forum could have small files attachments enabled, so that there isn't a dependenc...
by Julius
Sun Oct 09, 2016 3:59 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168318

Re: What are you working on?

Ok, I see. Thanks for explaining in detail... a bit of a pity, but lets see how things develop. Oh and there will be always some things to fix and improve, so don't worry about that and make a public release. You will probably not get too much feedback initially (so don't be too disappointed), but a...
by Julius
Sat Oct 08, 2016 3:19 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168318

Re: What are you working on?

Well, you could just put all the QC code into Github so that others can easily contribute fixes and it would also give you a nice issue tracker that many people use. The artistic source files and all the rest can stay as a separate download on sourceforge or such. Is FTEQW somewhat inefficient with ...
by Julius
Sat Oct 08, 2016 11:08 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168318

Re: What are you working on?

@toneddu2000: great, was wondering what came out of this after the quake expo. Please put in on github soon ;) Also: will it have an Linux, Android and WebGL version as those are supported by FTEQW? Edit: Does it include the CSQC realtime light editor and support for Trenchbroom for easy level editi...
by Julius
Sun Oct 02, 2016 2:45 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6168318

Re: What are you working on?

@Nahuel: Looks awesome. Would be great to make a mobile VR (Cardboard/Daydream/GearVR) version of it! For the Darkplaces VR port see here:
https://github.com/poVoq/Quake-1-Cardboard-Port-QVR
by Julius
Thu Aug 11, 2016 9:22 am
Forum: General Discussion
Topic: New FPS project, need help
Replies: 11
Views: 26465

Re: New FPS project, need help

Post some more details or there will not be more interest... You definitely have the track-record to be taken seriously, but right now all I see is a seemingly unfriendly fork of Warsow's qfusion (still a fork even if you are the main developer :p) and nothing else. Thus I am looking forward to hear...
by Julius
Sat May 14, 2016 3:08 pm
Forum: General Discussion
Topic: FPS game. Need input.
Replies: 17
Views: 22191

Re: FPS game. Need input.

You are probably asking the wrong crowd here, if its UE4. Either people are here because of real open-source (GPL) or because they computer is to old to run UE4 games :p I think the most important thing would be asking yourself: "Is this sufficiently innovating a stagnant genre that it can attr...
by Julius
Sun Apr 24, 2016 11:39 am
Forum: Project Showcase
Topic: [FTEQW][WIP]fteskel
Replies: 7
Views: 8857

Re: [FTEQW][WIP]fteskel

No updates on this?

Maybe instead of trying to run a full ODE physics simulation it would make sense to copy the Cube2 Engine approach? It uses a very minimalized ragdoll simulation that does not require ODE etc., see: http://cubeengine.com/wiki/Creating_Ragdolls
by Julius
Sun Apr 24, 2016 11:15 am
Forum: Project Showcase
Topic: [Quake][WIP] Blaze
Replies: 42
Views: 42640

Re: [Quake][WIP] Blaze

Sounds like this would be a great fit for a minimalist VR game then ;) Darkplaces is available on Cardboard VR and GearVR, see: www.quakevr.com It supports mods, but can be a bit tricky to get working right. The easiest would be to purchase it on the Playstore: https://play.google.com/store/apps/det...
by Julius
Mon Apr 18, 2016 2:05 pm
Forum: General Discussion
Topic: Storm Engine 2 (modified Doom 3 BFG) source code is public
Replies: 16
Views: 9733

Re: Storm Engine 2 (modified Doom 3 BFG) source code is publ

Nice, same as this: https://youtu.be/YiLkKJveY6E right?

Can it still be made to run the Doom3 BFG assets and game (under Linux)?
by Julius
Sat Sep 27, 2014 3:37 pm
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 26962

Re: [FTE][in production] Scout's Journey

Yep, support is an issue...

But before switching to a completely closed engine, have a look at Torque3D, which is pretty nice these days and fully open-source. The new Linux port works also and the outdoor level editor build right into the engine is great.
by Julius
Fri Sep 26, 2014 6:06 am
Forum: Project Showcase
Topic: Reflex kickstarter!
Replies: 23
Views: 24934

Re: Reflex kickstarter!

Soooo...What you are inferring is that you believe Electro is likely to rip people off? Do you regularly make a habit of presuming to tell somebody how they should run their project? So much anger... are you on some meds for that? But to make it clear, no I am not implying that this is a rip off at...
by Julius
Thu Sep 25, 2014 6:01 pm
Forum: Project Showcase
Topic: Reflex kickstarter!
Replies: 23
Views: 24934

Re: Reflex kickstarter!

Fair enough, but I am not even talking about strict FOSS. What I am talking about is customer/user trust; that you can have that if you are id software or epic games or you can try to get it for example by open-sourcing the product (doesn't have to be copyleft at all, but it is probably wise to do s...
by Julius
Thu Sep 25, 2014 5:43 pm
Forum: Project Showcase
Topic: Reflex kickstarter!
Replies: 23
Views: 24934

Re: Reflex kickstarter!

I mean seriously, how is this significantly different from Nexuiz (the commercial one)? Because something costs money ( oh my god ) and it's an arena game , you can't tell between an indie game that's kickstarting and an indie game that was published under a troubled publisher bleeding money until ...