Search found 33 matches
- Fri Sep 09, 2011 3:12 am
- Forum: QuakeC Programming
- Topic: BaseQC CCam rotation?
- Replies: 33
- Views: 8027
Re: BaseQC CCam rotation?
Nice work. I did a Mass Effect style camera once when I was dabbling. A lot of freedom comes when you use the player/client as a camera rather than a player, and use a basically "dumb" monster as the player character/avatar instead. Bind some impulse keys to make the avatar move, have the "camera ...
- Fri Aug 26, 2011 1:07 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148626
- Thu Aug 25, 2011 1:58 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148626
- Thu Aug 25, 2011 12:39 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148626
- Thu Nov 25, 2010 9:53 pm
- Forum: Modeling
- Topic: Gmax Tutorial
- Replies: 2
- Views: 2509
- Thu Nov 25, 2010 2:21 am
- Forum: Engine Programming
- Topic: Maximum draw distance?
- Replies: 7
- Views: 2740
- Tue Nov 23, 2010 4:46 am
- Forum: Engine Programming
- Topic: Maximum draw distance?
- Replies: 7
- Views: 2740
- Tue Nov 23, 2010 4:22 am
- Forum: Engine Programming
- Topic: Maximum draw distance?
- Replies: 7
- Views: 2740
Maximum draw distance?
I'm not sure if this goes here but...
Is there a maximum draw distance in software quake engines?
I am interested in random map generation such as mapgen and qb-mapgen, and I understand that they are not vis'ed as they can't be. However, what stops the renderer from getting bogged down by having a ...
Is there a maximum draw distance in software quake engines?
I am interested in random map generation such as mapgen and qb-mapgen, and I understand that they are not vis'ed as they can't be. However, what stops the renderer from getting bogged down by having a ...
- Tue Nov 02, 2010 1:15 am
- Forum: QuakeC Programming
- Topic: if monsters killed = 10
- Replies: 5
- Views: 1629
Re: if monsters killed = 10
This should be == not = anyway. You are assigning the value of '10' to the variable 'monsters_killed' when you should be comparing the values with the double equals sign.ThePlasticBling wrote:if (monsters_killed = 10)
- Fri Oct 29, 2010 10:11 pm
- Forum: Programming Tutorials
- Topic: Drawspans optimization in C for software Quake
- Replies: 17
- Views: 31769
- Sun Oct 24, 2010 11:40 pm
- Forum: Mapping
- Topic: SOLVED: Worldcraft with a custom palette?!
- Replies: 0
- Views: 3129
SOLVED: Worldcraft with a custom palette?!
SOLVED! I simply used Wally to "merge WADs" and made the HLWAD myself! Duh...
Original post for the record:
Is there any way to make it work?! :(
Wally plays nice with WADs made with a custom palette while TexMex (though it rules) does not. Well... it DOES but the palette file when loaded ...
Original post for the record:
Is there any way to make it work?! :(
Wally plays nice with WADs made with a custom palette while TexMex (though it rules) does not. Well... it DOES but the palette file when loaded ...
- Sun Oct 17, 2010 1:40 am
- Forum: Modeling
- Topic: How do 3rd person weapon models work? (noob)
- Replies: 20
- Views: 9076
- Sat Oct 16, 2010 4:20 am
- Forum: Modeling
- Topic: How do 3rd person weapon models work? (noob)
- Replies: 20
- Views: 9076
- Sat Oct 16, 2010 12:54 am
- Forum: Modeling
- Topic: How do 3rd person weapon models work? (noob)
- Replies: 20
- Views: 9076
Hmm, I wasn't even considering multiplayer. In that case, using the gun above the head solution, other players WOULD see that model above your head. Would be pretty hilarious, imo, but certainly problematic.
Multiplayer is not my forte nor what I'm interested in modeling/coding for (Flash port) so ...
Multiplayer is not my forte nor what I'm interested in modeling/coding for (Flash port) so ...
- Fri Oct 15, 2010 10:41 pm
- Forum: Modeling
- Topic: How do 3rd person weapon models work? (noob)
- Replies: 20
- Views: 9076