I'm not having a problem compiling the QuakeC source code, but the actual engine code.
Thanks anyway.
Search found 8 matches
- Fri Jul 30, 2010 4:47 am
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
- Wed Jul 28, 2010 7:46 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
- Tue Jul 27, 2010 2:59 am
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
- Mon Jul 26, 2010 7:55 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
- Mon Jul 26, 2010 6:08 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
- Mon Jul 26, 2010 5:52 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
Well, I figured half of my problem out, just by using the change level trigger, but now what if I want the player to teleport from one map to a different spot (much like after completing a level) but without holding anything. so basically spawn at playerspawn 2 without holding a rune.
thanks again ...
thanks again ...
- Mon Jul 26, 2010 5:16 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
- Mon Jul 26, 2010 4:03 pm
- Forum: Gameplay & Design
- Topic: linking maps together
- Replies: 15
- Views: 27144
linking maps together
I'm not sure whether I should put this here or in mapping, so forgive me.
Anyway, I am trying to do a quake single player mod and would like to create a massive world, but i'm trying to have it spread out over several maps, more along the lines of Legend of Zelda or Monster Hunter. I've been using ...
Anyway, I am trying to do a quake single player mod and would like to create a massive world, but i'm trying to have it spread out over several maps, more along the lines of Legend of Zelda or Monster Hunter. I've been using ...