Nice indeed.
I'm not a fan of these free file hosting sites that make you wait 30 seconds before downloading your file that might be 20kb. These sites also usually delete files after not being downloaded for 30 days or so.
Here's a mirror,
http://bfeared.com/library/quake/dump/makemenuqc.rar
Search found 95 matches
- Wed Jun 08, 2011 8:13 pm
- Forum: Programming Tutorials
- Topic: Tutorial: How to do DAT menu.DAT
- Replies: 13
- Views: 23269
- Sat Jun 04, 2011 11:03 pm
- Forum: General Discussion
- Topic: Rage Gives a Nod
- Replies: 13
- Views: 4882
Re: Rage Gives a Nod
In the latest bit of Rage footage near the end, keep an eye out for a box of Qrayons, and a package of Pinkies. Note the sounds as well.
Also, Gametrailers misspelled Bethesda.
6:51 is the position in the video that the Qrayons appear. Nice catch, I didn't finish watching the video the first ...
Also, Gametrailers misspelled Bethesda.
6:51 is the position in the video that the Qrayons appear. Nice catch, I didn't finish watching the video the first ...
- Thu Jun 02, 2011 1:30 am
- Forum: OpenGL Programming
- Topic: OpenGL GLM camera matrix problem
- Replies: 7
- Views: 10430
Using a znear of 0.01f is a baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad idea. znear should be as high as you can tolerate going, otherwise you'll get really bad precision falloff in your depth calculations (as the final projected depth is non-linear). Adjusting depth to linear in your vertex ...
- Wed Jun 01, 2011 8:36 pm
- Forum: OpenGL Programming
- Topic: OpenGL GLM camera matrix problem
- Replies: 7
- Views: 10430
Re: OpenGL GLM camera matrix problem
1) Quake uses Z for up and down, but OpenGL uses Z for depth. As a result, in R_SetupGL does a couple of rotations to effectively make Z go up and down and use Y for depth.
2) "I cannot use gluPerspective" ... I'm not exactly sure what you mean there. You don't actually have to use that glu ...
- Wed Jun 01, 2011 7:51 pm
- Forum: OpenGL Programming
- Topic: OpenGL GLM camera matrix problem
- Replies: 7
- Views: 10430
OpenGL GLM camera matrix problem
Hello everyone,
I am having a tad issue with updating the Quake renderer code to OpenGL 3.x+. The problem is the camera. I cannot use gluPerspective anymore so I'm using the GLM library. It works sort of, here is my code.
projectionMatrix = glm::perspective(r_refdef.fov_y, (float)vid.width ...
I am having a tad issue with updating the Quake renderer code to OpenGL 3.x+. The problem is the camera. I cannot use gluPerspective anymore so I'm using the GLM library. It works sort of, here is my code.
projectionMatrix = glm::perspective(r_refdef.fov_y, (float)vid.width ...
- Fri May 27, 2011 12:20 am
- Forum: QuakeC Programming
- Topic: clean minimalistic Quake C for schools
- Replies: 19
- Views: 8001
http://www.inside3d.com/qctut/scratch1.shtmlqbism wrote:Somewhere around is a "Quake from Scratch" or "scratch qc" series of tutorials, building up the qc code from zero.
- Wed May 04, 2011 11:07 pm
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 71179
- Tue May 03, 2011 8:21 pm
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 71179
- Sat Apr 30, 2011 2:48 am
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 71179
You were a little abrasive but I think you were in the right to ask. He had no right to act like that. In my opinion anyways.
If someone really wanted hosting you can feel free to ask me but I won't be taking a hundred people to host. Would only host people who will use/update their site. Trust me ...
If someone really wanted hosting you can feel free to ask me but I won't be taking a hundred people to host. Would only host people who will use/update their site. Trust me ...
- Sat Apr 23, 2011 1:56 am
- Forum: General Discussion
- Topic: QuakeDev.com downtime and request for archival
- Replies: 90
- Views: 71179
- Sun Jan 30, 2011 11:56 pm
- Forum: General Programming
- Topic: Quake, bouncing on platforms?
- Replies: 3
- Views: 2528
- Fri Jan 28, 2011 10:26 pm
- Forum: Mapping
- Topic: FitzQuake - tga's - and transparency
- Replies: 14
- Views: 6310
- Fri Jan 28, 2011 10:03 pm
- Forum: General Programming
- Topic: Quake, bouncing on platforms?
- Replies: 3
- Views: 2528
Quake, bouncing on platforms?
I quickly smashed together a video.
http://www.youtube.com/watch?v=xANvyzcIJBE
(This video is poorly made, no editing or anything of the sort and very poor compression so I could upload quickly)
The problem occurs on any moving platforms. They all seem to act weird when I am on them and they're ...
http://www.youtube.com/watch?v=xANvyzcIJBE
(This video is poorly made, no editing or anything of the sort and very poor compression so I could upload quickly)
The problem occurs on any moving platforms. They all seem to act weird when I am on them and they're ...
- Fri Dec 24, 2010 6:59 am
- Forum: General Discussion
- Topic: IRC
- Replies: 9
- Views: 2292
- Sun Dec 19, 2010 10:31 pm
- Forum: General Discussion
- Topic: Bloom Post-Processing for Windows
- Replies: 10
- Views: 3053