Search found 21 matches

by Mathuzzz
Sun Apr 27, 2014 4:09 pm
Forum: Mapping
Topic: Quark texture manipulation
Replies: 3
Views: 3855

Re: Quark texture manipulation

leileilol, well, it is Quark issue, however I wasn´t lucky on the boards.

qbism, I was only able to set it to 1, not 0 and then all the textures were shifted, even on narrow faces.
by Mathuzzz
Sun Apr 27, 2014 10:49 am
Forum: Mapping
Topic: Quark texture manipulation
Replies: 3
Views: 3855

Quark texture manipulation

Hi, I wanted to ask about obvious problem with texture manipulation in Quark map editor. I´m mapping for Hexen 2. Whenever I position texture on a face that is uneven, in-game it looks different/distorted. From what I have read, it may be eliminated by setting map output to Quark etp. However I have...
by Mathuzzz
Mon Apr 29, 2013 4:49 pm
Forum: Modeling
Topic: Proper md2 to mdl conversion?
Replies: 9
Views: 9998

Re: Proper md2 to mdl conversion?

Hi Seven, yes I use jsHexen and I thought the engine might be the case. Thing is that I think jsHexen is the best engine for Hexen 2. UQE is OK, but has fewer features and with more recent release it has strange movement physics for weapons. Some of them are "flying" in front of you and mo...
by Mathuzzz
Mon Apr 29, 2013 4:17 pm
Forum: Modeling
Topic: Proper md2 to mdl conversion?
Replies: 9
Views: 9998

Re: Proper md2 to mdl conversion?

Hm, same result with Qwalk. What is strange is that the model looks fine in model editor, but in game it looks like this. :(
by Mathuzzz
Mon Apr 29, 2013 2:33 pm
Forum: Modeling
Topic: Proper md2 to mdl conversion?
Replies: 9
Views: 9998

Re: Proper md2 to mdl conversion?

This is what the model was supposed to look like.

Image

So I guess it is not just UV maps.
by Mathuzzz
Sun Apr 28, 2013 7:17 pm
Forum: Modeling
Topic: Proper md2 to mdl conversion?
Replies: 9
Views: 9998

Re: Proper md2 to mdl conversion?

That´s sadly not the case :)
I´ll post the screenshot which says it better.
Image
by Mathuzzz
Sun Apr 28, 2013 1:09 pm
Forum: Modeling
Topic: Proper md2 to mdl conversion?
Replies: 9
Views: 9998

Proper md2 to mdl conversion?

Hi, as title says, I was trying to convert md2 to Hexen 2 mdl. It was the weapon model(Elven Wand from Heretic). What is the proper way to convert these two formats? Because after I converted it with Quark model editor, both the model and the texture were messed. I tried it the other way, converting...
by Mathuzzz
Sun Jun 13, 2010 8:53 am
Forum: Mapping
Topic: Holes!
Replies: 7
Views: 2817

How do you keep everything on grid?
by Mathuzzz
Thu Jun 10, 2010 5:42 pm
Forum: Mapping
Topic: Holes!
Replies: 7
Views: 2817

I have ship there and two small towers, which when I delete, problem is gone, but the brushes are convex, not that complex, forcing everything to grid destroyed a few holes, but they mostly remained. It is like I can´t make anything interesting there, because I get these immediately(I remember havin...
by Mathuzzz
Thu Jun 10, 2010 7:16 am
Forum: Mapping
Topic: Holes!
Replies: 7
Views: 2817

Holes!

Hi, is there any way I can get rid of invisible holes through which I fall in Quake? I made only the first rooms of my level and I get lots of warnings(healing points, new portal was clipped away in cutnodeportals) All I googled was that these errors aren´t critical, but when playing the map I have ...
by Mathuzzz
Sun Jun 06, 2010 3:05 pm
Forum: General Discussion
Topic: spot animation?
Replies: 17
Views: 4380

Well, it use most of Shambler´s code, actually it is mix of quake´s shambler and hexen 2´s yakman. Right now I´m enjoying first long awaited sunny days in our country, so I´ll try to finish it sometimes next week.
by Mathuzzz
Wed Jun 02, 2010 4:28 pm
Forum: General Discussion
Topic: spot animation?
Replies: 17
Views: 4380

Thanks
by Mathuzzz
Wed Jun 02, 2010 2:16 pm
Forum: General Discussion
Topic: spot animation?
Replies: 17
Views: 4380

I have yet another question. It has nothing to do with spot animation, but it is the same monster I´m trying to finish. Actually it is replacement for shambler, so I had to make some changes to size, but now when he shoot, the lightning comes from his legs. How can I change the origin of the lightni...
by Mathuzzz
Tue Jun 01, 2010 8:41 pm
Forum: General Discussion
Topic: spot animation?
Replies: 17
Views: 4380

Thank you very much for your replies, guys. All I was looking for was answered by Wazath. Thanks again!
by Mathuzzz
Sun May 30, 2010 5:02 pm
Forum: General Discussion
Topic: spot animation?
Replies: 17
Views: 4380

spot animation?

How could I force my monster to make animation when he spot me? I have large noisy monster, but I want him to make certain animation, not just sight sound.