Search found 514 matches
- Wed May 15, 2013 6:00 pm
- Forum: Mapping
- Topic: GTKRadiant, Darkplaces, importing models?
- Replies: 11
- Views: 6382
Re: GTKRadiant, Darkplaces, importing models?
So I have an additional question for importing models(I'm aware this topic is fairly, but it is still relevant to my question). Once the model is imported into GTK Radiant, and the model shows, it then becomes part of the map, and not an entity, correct? With what I have tested so far, a bounding bo...
- Wed May 15, 2013 3:39 pm
- Forum: QuakeC Programming
- Topic: Darkplaces GLSL?
- Replies: 6
- Views: 3302
Re: Darkplaces GLSL?
Hey Nahuel I really appreciate your help! I love learning, and you have made it abundantly easier. I have a couple more questions if you don't mind though. For starters, when I put in any value in the console, such as r_glsl_postprocess_uservec1 5 10 0 0, I don't get any effect whatsoever(And I have...
- Tue May 14, 2013 5:42 pm
- Forum: QuakeC Programming
- Topic: Darkplaces GLSL?
- Replies: 6
- Views: 3302
Re: Darkplaces GLSL?
Oh thanks Nahuel! Is there a cvar for every effect you can use? Or how is everything else controlled other than blur? Also, are these controllable via the console then since they are cvars?
- Tue May 14, 2013 3:36 pm
- Forum: QuakeC Programming
- Topic: Darkplaces GLSL?
- Replies: 6
- Views: 3302
Darkplaces GLSL?
Upon reading around, I have read that Darkplaces can have post-processing effects using glsl. I have noticed that in my mod in the console, it has been unloading information to "glsl/default.glsl". I have never really paid any attention until learning about post processing effects(moreso u...
- Tue May 14, 2013 3:28 pm
- Forum: CSQC Programming
- Topic: Update entity data from CSQC for the server?
- Replies: 5
- Views: 3165
Re: Update entity data from CSQC for the server?
Thanks for expanding upon that Spike! It makes much more sense now. I will now utilize this new knowledge
- Tue May 14, 2013 2:27 pm
- Forum: CSQC Programming
- Topic: Update entity data from CSQC for the server?
- Replies: 5
- Views: 3165
Re: Update entity data from CSQC for the server?
Can you further expand upon what you mean by client commands and krimzon_sv_parseclientcommand spike?
- Mon May 13, 2013 4:18 pm
- Forum: CSQC Programming
- Topic: Update entity data from CSQC for the server?
- Replies: 5
- Views: 3165
Update entity data from CSQC for the server?
I currently send data from the server to the client via csqc, but Im wondering if its possible to update a players stat through CSQC and register it in the server? For instance.. Send a players ammo count to the client in QC, and use that data in CSQC to display HUD things. Well how about when I tak...
- Fri May 10, 2013 5:12 pm
- Forum: QuakeC Programming
- Topic: Question: How to disable Input in CSQC?
- Replies: 2
- Views: 1823
Re: Question: How to disable Input in CSQC?
Hey thanks Spike, I got it working with your help. It was something so simple too
- Fri May 10, 2013 3:48 pm
- Forum: QuakeC Programming
- Topic: Question: How to disable Input in CSQC?
- Replies: 2
- Views: 1823
Question: How to disable Input in CSQC?
Hello everyone, I'm making a menu in CSQC, and I am wondering as to how I can either disable game input, or revert all input to work with the menu.
Any help would be appreciated.
Any help would be appreciated.
- Fri Apr 12, 2013 4:47 pm
- Forum: QuakeC Programming
- Topic: Traceline color to particle color?
- Replies: 10
- Views: 3472
Re: Traceline color to particle color?
Hello Mexicouger, I also think that it is not possible to detect a color in the world and "create" a matching effect via effectinfo. You COULD do it this way (because you use DP and can therefore also use other dpextensions): Nahuel did this once in one of his amazing mods. And also foots...
- Thu Apr 11, 2013 7:59 pm
- Forum: QuakeC Programming
- Topic: Traceline color to particle color?
- Replies: 10
- Views: 3472
Re: Traceline color to particle color?
say there's a dirt texture and you want to get the color of that dirt and turn that color into a particle effect in real time. is that possible?
- Thu Apr 11, 2013 5:26 pm
- Forum: QuakeC Programming
- Topic: Traceline color to particle color?
- Replies: 10
- Views: 3472
Traceline color to particle color?
Is it possible to get a color using a traceline, and spawn a particle with effectinfo.txt using that traced color? I know there is a bulitiin in Darkplaces to get a pixel color from a traceline, but I'm not sure if that data can be passed over to a particle in effectinfo.txt
- Sat Apr 06, 2013 7:55 am
- Forum: QuakeC Programming
- Topic: Demonstration- Darkplaces Dynamic Day/Night/Weather system
- Replies: 15
- Views: 5254
Re: Demonstration- Darkplaces Dynamic Day/Night/Weather syst
Here is an updated video of the Block system I have implemented so far. I recoded the grid 3 times! Now it automatically snaps There is also alot more blocks, fixed bugs and an interface
http://www.youtube.com/watch?v=-6cao0ZIvh4
http://www.youtube.com/watch?v=-6cao0ZIvh4
- Fri Apr 05, 2013 1:32 pm
- Forum: QuakeC Programming
- Topic: Demonstration- Darkplaces Dynamic Day/Night/Weather system
- Replies: 15
- Views: 5254
Re: Demonstration- Darkplaces Dynamic Day/Night/Weather syst
so you are saying you have a huge sphere In your map that Is inside of a box?
- Fri Apr 05, 2013 2:46 am
- Forum: QuakeC Programming
- Topic: Demonstration- Darkplaces Dynamic Day/Night/Weather system
- Replies: 15
- Views: 5254
Re: Demonstration- Darkplaces Dynamic Day/Night/Weather syst
out of curiosity, how did you change your sky box color? And can you explain a little bit more about what you mean by setattachment and avelocity on a planet entity?