like a pickup system..?
i used a traceline with a constant of PLAYER_PICKUP_DISTANCE.
then you can just make a pickup impulse check the trace_ent if its a pickup(i created a field item_type)
if it is.. you run a function or something.
that way you have to be looking at the entity for it to work ...
Search found 27 matches
- Tue Nov 16, 2010 5:57 am
- Forum: QuakeC Programming
- Topic: Entity that executes a function when touched.
- Replies: 8
- Views: 1982
- Tue Nov 16, 2010 5:48 am
- Forum: Tutorial Help
- Topic: Adding New Weapons
- Replies: 8
- Views: 20148
- Tue Nov 16, 2010 5:36 am
- Forum: General Discussion
- Topic: chip-8 emulation
- Replies: 0
- Views: 2456
chip-8 emulation
something i thought was pretty cool,
a fellow supposedly created an emulator for chip-8 in gmod..
http://www.engadget.com/2010/11/15/chip ... retire-yo/
a fellow supposedly created an emulator for chip-8 in gmod..
http://www.engadget.com/2010/11/15/chip ... retire-yo/
- Sat Nov 13, 2010 3:11 pm
- Forum: QuakeC Programming
- Topic: csqc: player viewable body out of sync with player origin
- Replies: 5
- Views: 2541
- Sat Nov 13, 2010 7:44 am
- Forum: QuakeC Programming
- Topic: csqc: player viewable body out of sync with player origin
- Replies: 5
- Views: 2541
csqc: player viewable body out of sync with player origin
hey all
ok so continuing from http://forums.inside3d.com/viewtopic.php?t=2750
but a bit more appropriate for being here.
i have a first person viewable body, and it works.
but when i tried to move it over to csqc. with the hope of eventually doing some twisting at the waist.
the update of ...
ok so continuing from http://forums.inside3d.com/viewtopic.php?t=2750
but a bit more appropriate for being here.
i have a first person viewable body, and it works.
but when i tried to move it over to csqc. with the hope of eventually doing some twisting at the waist.
the update of ...
- Sat Nov 13, 2010 7:32 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 10670
- Sat Nov 13, 2010 2:40 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 10670
- Fri Nov 12, 2010 7:49 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 10670
- Fri Nov 12, 2010 6:39 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 10670
- Fri Nov 12, 2010 6:06 am
- Forum: Modeling
- Topic: skeletons, dp and qc?
- Replies: 19
- Views: 10670
skeletons, dp and qc?
hey all,
im wondering if there are any easyily digestable examples of controlling bone rotation using qc?
(maybe this should be in quakec programming..eeek)
i currently have implemented a viewable body for the player where you can look down and see your feet etc.
and my plan is to implement it ...
im wondering if there are any easyily digestable examples of controlling bone rotation using qc?
(maybe this should be in quakec programming..eeek)
i currently have implemented a viewable body for the player where you can look down and see your feet etc.
and my plan is to implement it ...
- Wed May 26, 2010 6:54 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63772
werd! my real name is Daniel. im from melbourne aus, im 22 or 23 i cant remember. my story begins on a Mac SE making silly little programs/game-ish things in Hypercard when i was probably in grade 3/4 or something.. one day i got a demo of infini-D and i started getting distracted from everything ...
- Wed May 12, 2010 6:32 am
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 6135
- Sun May 09, 2010 11:03 pm
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 6135
it has happened to a couple of models.
the boat did have it happen when i first created it. but i dont know what i did to fix it. and at one point the 'dock'/'pier' did not have it happen. and then after a seamingly minimal change and another export it happened again. so now i dont know what the ...
the boat did have it happen when i first created it. but i dont know what i did to fix it. and at one point the 'dock'/'pier' did not have it happen. and then after a seamingly minimal change and another export it happened again. so now i dont know what the ...
- Sun May 09, 2010 5:23 am
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 6135
heres a video of the problem should show you what i mean.
engine is darkplaces
http://rapidshare.com/files/385167560/d ... y.avi.html
x264 avi format
engine is darkplaces
http://rapidshare.com/files/385167560/d ... y.avi.html
x264 avi format
- Fri Apr 30, 2010 7:48 am
- Forum: Modeling
- Topic: disappearing models
- Replies: 9
- Views: 6135
disappearing models
i have created some entities for use as environment decoration.
that seem to disappear when at the edges of the screen or when viewed from certain angles/positions.
below is a screenshot showing what it should look like.
http://www.freeimagehosting.net/uploads/th.674227f2b7.png
and a few steps ...
that seem to disappear when at the edges of the screen or when viewed from certain angles/positions.
below is a screenshot showing what it should look like.
http://www.freeimagehosting.net/uploads/th.674227f2b7.png
and a few steps ...