Search found 14 matches

by WhiteMagicRaven
Mon Jun 06, 2011 3:27 pm
Forum: Engine Programming
Topic: How can I add overbright lighting to Quake engine?
Replies: 28
Views: 11128

MH, i implemented overbright lightning to hexen2 from bentgOverbrights engine but i have question how to make it compatible with GL_RGBA to use colored lightning .lit files
bentg... use overbright only in gl_lightmap_format = LUMINANCE
by WhiteMagicRaven
Thu Nov 11, 2010 8:35 am
Forum: OpenGL Programming
Topic: Ned help: buggy textures positioning or textures offsets?
Replies: 15
Views: 8693

If you interest to know more engines for Hexen II
Read this -> http://quakeone.com/forums/quake-talk/o ... -post.html
by WhiteMagicRaven
Wed Nov 10, 2010 11:33 pm
Forum: OpenGL Programming
Topic: Ned help: buggy textures positioning or textures offsets?
Replies: 15
Views: 8693

Thanx a lot for helping now i am done it :D

http://heretics-hexens.ucoz.com/temp/hexen21.jpg
by WhiteMagicRaven
Tue Nov 09, 2010 7:57 pm
Forum: OpenGL Programming
Topic: Ned help: buggy textures positioning or textures offsets?
Replies: 15
Views: 8693

I assume whole all textures in hexen2 have this problem, even if i disable NPOT. All textures shifted to right and down with +0.01 ?
must be
1234
5678
9abc
defg
i take this
6785
abc9
efgd
2341
by WhiteMagicRaven
Tue Nov 09, 2010 11:59 am
Forum: OpenGL Programming
Topic: Ned help: buggy textures positioning or textures offsets?
Replies: 15
Views: 8693

Ok, thanks. I am look on it. I forgot to say. I am already added GL_TEXTURE_NON_POWER_OF_TWO support, maybe i am makes some mistakes? I upload source code and my hexen2.exe compiled file. Even GL_NPOT doesnot help to remove (bad padding of textures, positions, offsets?), this makes textures looks li...
by WhiteMagicRaven
Tue Nov 09, 2010 10:14 am
Forum: OpenGL Programming
Topic: Ned help: buggy textures positioning or textures offsets?
Replies: 15
Views: 8693

GL_CLAMP changed to GL_CLAMP_TO_EDGE this doesnot help. All scraps commented. It makes GL work a little fast, and some pixels looks like in original image. But it not help too (. Did you know quake/hexen2 engines where this bug fixed? Yes, i am new to OpenGL =). Thank you very mach, now i have blend...
by WhiteMagicRaven
Sun Nov 07, 2010 11:03 pm
Forum: OpenGL Programming
Topic: Ned help: buggy textures positioning or textures offsets?
Replies: 15
Views: 8693

Ned help: buggy textures positioning or textures offsets?

See this topic, answer here or on quake one
http://quakeone.com/forums/quake-talk/o ... #post76429
this affect all textures not only status bar.
by WhiteMagicRaven
Sun Aug 01, 2010 12:20 pm
Forum: General Discussion
Topic: Openning of Darkplaces Wiki
Replies: 42
Views: 28842

Re: Openning of Darkplaces Wiki

Darkplaces is awesome engine =)
by WhiteMagicRaven
Fri Jul 02, 2010 6:03 pm
Forum: Gameplay & Design
Topic: More enjoyable "watching" of playing games
Replies: 16
Views: 15132

scar3crow wrote:I can enjoy watching people play stock Hexen or Doom2, but its mostly passive enjoyment, and falls behind the opportunity to play it myself.
I am paying this online almost always, using skulltag.
Doom, Heretic, HeXen Deathmatch rullez =)
by WhiteMagicRaven
Thu Jun 17, 2010 5:36 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 53424

Re: Am I repeating myself?

Chip wrote:Quake, Chasm, Hexen and Blood
This is my favorite games =)
by WhiteMagicRaven
Tue Apr 13, 2010 9:21 am
Forum: Engine Programming
Topic: Compiling Glquake on windows7
Replies: 43
Views: 10409

The old QuakeSrc.org tutorials are here: http://www.quake-1.com/docs/quakesrc.org/ Some of them are slightly ropey (watch out for the ones I wrote!), but a lot of people started out here. The Hexen II ones should also be mostly usable, and even some of the Quake II ones, although you may have to ma...
by WhiteMagicRaven
Tue Apr 13, 2010 9:01 am
Forum: General Discussion
Topic: Hexen II engines?
Replies: 17
Views: 7203

This is best source port and alive
http://uhexen2.sourceforge.net/
if you click "Links" on main page
you can find more source ports.
I have question:
What other source ports you know?