MH, i implemented overbright lightning to hexen2 from bentgOverbrights engine but i have question how to make it compatible with GL_RGBA to use colored lightning .lit files
bentg... use overbright only in gl_lightmap_format = LUMINANCE
Search found 14 matches
- Mon Jun 06, 2011 3:27 pm
- Forum: Engine Programming
- Topic: How can I add overbright lighting to Quake engine?
- Replies: 28
- Views: 12678
- Thu Nov 11, 2010 8:35 am
- Forum: OpenGL Programming
- Topic: Ned help: buggy textures positioning or textures offsets?
- Replies: 15
- Views: 10380
If you interest to know more engines for Hexen II
Read this -> http://quakeone.com/forums/quake-talk/o ... -post.html
Read this -> http://quakeone.com/forums/quake-talk/o ... -post.html
- Wed Nov 10, 2010 11:33 pm
- Forum: OpenGL Programming
- Topic: Ned help: buggy textures positioning or textures offsets?
- Replies: 15
- Views: 10380
- Tue Nov 09, 2010 9:57 pm
- Forum: OpenGL Programming
- Topic: Ned help: buggy textures positioning or textures offsets?
- Replies: 15
- Views: 10380
Here is source http://heretics-hexens.ucoz.com/H2MP.7z 6 mb
And Screenshot http://heretics-hexens.ucoz.com/hexen20.jpg 200 kb
And Screenshot http://heretics-hexens.ucoz.com/hexen20.jpg 200 kb
- Tue Nov 09, 2010 7:57 pm
- Forum: OpenGL Programming
- Topic: Ned help: buggy textures positioning or textures offsets?
- Replies: 15
- Views: 10380
- Tue Nov 09, 2010 11:59 am
- Forum: OpenGL Programming
- Topic: Ned help: buggy textures positioning or textures offsets?
- Replies: 15
- Views: 10380
- Tue Nov 09, 2010 10:14 am
- Forum: OpenGL Programming
- Topic: Ned help: buggy textures positioning or textures offsets?
- Replies: 15
- Views: 10380
- Sun Nov 07, 2010 11:03 pm
- Forum: OpenGL Programming
- Topic: Ned help: buggy textures positioning or textures offsets?
- Replies: 15
- Views: 10380
Ned help: buggy textures positioning or textures offsets?
See this topic, answer here or on quake one
http://quakeone.com/forums/quake-talk/o ... #post76429
this affect all textures not only status bar.
http://quakeone.com/forums/quake-talk/o ... #post76429
this affect all textures not only status bar.
- Sun Aug 22, 2010 8:09 am
- Forum: General Discussion
- Topic: HeXen II retexturing project
- Replies: 6
- Views: 3543
HeXen II retexturing project
http://quakeone.com/forums/quake-mod-re ... k-uqe.html
http://www.rage3d.com/board/showthread. ... 1336345793
Look at its awesome need to try =)
http://www.rage3d.com/board/showthread. ... 1336345793
Look at its awesome need to try =)
- Sun Aug 01, 2010 12:20 pm
- Forum: General Discussion
- Topic: Openning of Darkplaces Wiki
- Replies: 42
- Views: 32277
Re: Openning of Darkplaces Wiki
Darkplaces is awesome engine =)
- Fri Jul 02, 2010 6:03 pm
- Forum: Gameplay & Design
- Topic: More enjoyable "watching" of playing games
- Replies: 16
- Views: 29589
- Thu Jun 17, 2010 5:36 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63777
Re: Am I repeating myself?
This is my favorite games =)Chip wrote:Quake, Chasm, Hexen and Blood
- Tue Apr 13, 2010 9:21 am
- Forum: Engine Programming
- Topic: Compiling Glquake on windows7
- Replies: 43
- Views: 12818
- Tue Apr 13, 2010 9:01 am
- Forum: General Discussion
- Topic: Hexen II engines?
- Replies: 17
- Views: 8359
This is best source port and alive
http://uhexen2.sourceforge.net/
if you click "Links" on main page
you can find more source ports.
I have question:
What other source ports you know?
http://uhexen2.sourceforge.net/
if you click "Links" on main page
you can find more source ports.
I have question:
What other source ports you know?