OMC, the goal_activation "2" in the blue_det entity means it is affected by dets. If you open the ent in Ented, you will see under "activation criteria" it must be touched by a detpack to activate.
I went on your server and tested it. All dets 'regular" and 'throwable' properly activated the grate ...
Search found 8 matches
- Sat Feb 18, 2012 8:23 pm
- Forum: Mapping
- Topic: Request: well6 "closable grate"
- Replies: 14
- Views: 5271
- Fri Feb 17, 2012 7:41 am
- Forum: Mapping
- Topic: Request: well6 "closable grate"
- Replies: 14
- Views: 5271
Re: Request: well6 "closable grate"
BTw thanks for your explanation of spawnflags "32". that toggling makes sense now!
In Canyon1.bsp where i stole the code, there were 2 dettable entities that led to the trigger_multiple.( i believe it was meant to allow a larger area to trigger the event) Could that be the reason for the Trigger ...
In Canyon1.bsp where i stole the code, there were 2 dettable entities that led to the trigger_multiple.( i believe it was meant to allow a larger area to trigger the event) Could that be the reason for the Trigger ...
- Wed Feb 15, 2012 9:23 pm
- Forum: Mapping
- Topic: Request: well6 "closable grate"
- Replies: 14
- Views: 5271
Re: Request: well6 "closable grate"
Golden, I think you misunderstood. Sorry if i wasn't clear.
The code i posted is the finished version of what i modified in well6 to make the closeable grate that OMC is looking for. One det opens, 2nd det closes.
The code i posted is the finished version of what i modified in well6 to make the closeable grate that OMC is looking for. One det opens, 2nd det closes.
- Wed Feb 15, 2012 9:29 am
- Forum: Mapping
- Topic: Request: well6 "closable grate"
- Replies: 14
- Views: 5271
Re: Request: well6 "closable grate"
i don't know too much about mapping but i was able to decipher the entities in Canyon1.bsp responsible for its closeable rock wall.
I copied/modified the required entities from canyon1.bsp's closing rock wall to achieve a closeable well6 grate.
i think the trick is something with the 'style' and ...
I copied/modified the required entities from canyon1.bsp's closing rock wall to achieve a closeable well6 grate.
i think the trick is something with the 'style' and ...
- Fri Apr 09, 2010 7:49 pm
- Forum: QuakeC Programming
- Topic: DarkPlaces effectinfo covered!
- Replies: 21
- Views: 10052
- Fri Apr 09, 2010 10:09 am
- Forum: QuakeC Programming
- Topic: DarkPlaces effectinfo covered!
- Replies: 21
- Views: 10052
- Fri Apr 09, 2010 9:54 am
- Forum: QuakeC Programming
- Topic: DarkPlaces effectinfo covered!
- Replies: 21
- Views: 10052
- Fri Apr 09, 2010 9:21 am
- Forum: QuakeC Programming
- Topic: DarkPlaces effectinfo covered!
- Replies: 21
- Views: 10052