Search found 219 matches

by Jukki
Wed Dec 31, 2014 9:16 am
Forum: Project Showcase
Topic: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable
Replies: 6
Views: 5067

Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable

Well this projecr has been quite life changing for some of us. For example because of it, I am now studying computer science in university and I love it. Wouldnt be here without it.
by Jukki
Wed Dec 31, 2014 1:10 am
Forum: Project Showcase
Topic: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable
Replies: 6
Views: 5067

[DarkQuake][RELEASED/WIP] Nazi Zombies Portable

http://media.indiedb.com/images/games/1/13/12314/banner1.png The PSP is back, and this time it got better. Presenting, in works for years. We present the first "proper" version of nazi zombies portable, for PSP. Written from completely new fresh engine source and nothing but a empty text ...
by Jukki
Mon Mar 17, 2014 9:50 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 4624058

Re: What are you working on?

by Jukki
Thu Nov 21, 2013 12:21 pm
Forum: QuakeC Programming
Topic: Frikfile saving/loading botwaypoints?
Replies: 3
Views: 1557

Re: Frikfile saving/loading botwaypoints?

I found your problem as i said in skype, he had wrong syntaxes for the loading and saving
by Jukki
Sun Sep 16, 2012 6:49 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 60634

Re: ProQuake 4.70 PSP Build

Ghost_Fang wrote: Also Jukki, i joined the AIR FORCE, lol. Don't insult me with that Army crap lol.
Image

Anyways good for the source.
by Jukki
Wed Aug 15, 2012 4:12 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 60634

Re: ProQuake 4.70 PSP Build

If i remember right ghost_fang (the coder) left to army so that might be the case. Also the engine is kurok with darkquake stuff added to it
by Jukki
Wed Jul 25, 2012 10:46 pm
Forum: Engine Programming
Topic: "FitzQuake Plus": An Easy Engine To Compile
Replies: 74
Views: 18514

Re: "FitzQuake Plus": An Easy Engine To Compile

Oh ok XD Anyways thank you :) That bug was driving me nuts
by Jukki
Wed Jul 25, 2012 8:44 pm
Forum: General Discussion
Topic: Game engines
Replies: 48
Views: 14740

Re: Game engines

Yeah, kot did awesome job. We probaply stick with darkplaces becaue 1. blender 2. code that we know how to use 3. its better to start full time game project on something familiar than non familiar :P

Myabe next source :)
by Jukki
Wed Jul 25, 2012 3:58 pm
Forum: Engine Programming
Topic: "FitzQuake Plus": An Easy Engine To Compile
Replies: 74
Views: 18514

Re: "FitzQuake Plus": An Easy Engine To Compile

Thank you baker, we can now finaly walk without fear of getting stuck :D (btw, the scope fix didnt seem to work thought, but everything else do)
by Jukki
Tue Jul 24, 2012 10:02 pm
Forum: Engine Programming
Topic: "FitzQuake Plus": An Easy Engine To Compile
Replies: 74
Views: 18514

Re: "FitzQuake Plus": An Easy Engine To Compile

Oh, go to map test_buy. That will have all the buyable weapons in the game (incase you run out of points use impulse 232, it gives you moneh)

Dont have any weapon cheat impulses currently
by Jukki
Tue Jul 24, 2012 9:40 pm
Forum: Engine Programming
Topic: "FitzQuake Plus": An Easy Engine To Compile
Replies: 74
Views: 18514

Re: "FitzQuake Plus": An Easy Engine To Compile

Yes, the scope of the twosnipers, just like with kuroks (not there might be a external texture used for scope.mdl, cant remeber if i did remove it)
by Jukki
Tue Jul 24, 2012 9:23 pm
Forum: General Discussion
Topic: Game engines
Replies: 48
Views: 14740

Re: Game engines

I am hijacking this thread for a question. Me and my friends have a plan for rpg fps game. In nut shell we have 2 choices. Quake or source. (source because mapper knows the source maps like his own pockets. ) Currently the plan is to go with darkplaces because we are more familiar with qc and ngine ...
by Jukki
Tue Jul 24, 2012 9:16 pm
Forum: Engine Programming
Topic: "FitzQuake Plus": An Easy Engine To Compile
Replies: 74
Views: 18514

Re: "FitzQuake Plus": An Easy Engine To Compile

Double yeii. Any way you could check the pink texture on weapon models. I tryed to do this but couldnt find a way. It is needed for weapon scope.

If you have ime ofcourse.
by Jukki
Tue Jul 24, 2012 9:05 pm
Forum: Engine Programming
Topic: "FitzQuake Plus": An Easy Engine To Compile
Replies: 74
Views: 18514

Re: "FitzQuake Plus": An Easy Engine To Compile

Yeii thank you :D