Search found 219 matches
- Wed Dec 31, 2014 9:16 am
- Forum: Project Showcase
- Topic: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable
- Replies: 6
- Views: 5650
Re: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable
Well this projecr has been quite life changing for some of us. For example because of it, I am now studying computer science in university and I love it. Wouldnt be here without it.
- Wed Dec 31, 2014 1:10 am
- Forum: Project Showcase
- Topic: [DarkQuake][RELEASED/WIP] Nazi Zombies Portable
- Replies: 6
- Views: 5650
[DarkQuake][RELEASED/WIP] Nazi Zombies Portable
http://media.indiedb.com/images/games/1/13/12314/banner1.png The PSP is back, and this time it got better. Presenting, in works for years. We present the first "proper" version of nazi zombies portable, for PSP. Written from completely new fresh engine source and nothing but a empty text ...
- Mon Mar 17, 2014 9:50 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6042567
- Thu Nov 21, 2013 12:21 pm
- Forum: QuakeC Programming
- Topic: Frikfile saving/loading botwaypoints?
- Replies: 3
- Views: 1608
Re: Frikfile saving/loading botwaypoints?
I found your problem as i said in skype, he had wrong syntaxes for the loading and saving
- Sun Sep 16, 2012 6:49 am
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 61739
Re: ProQuake 4.70 PSP Build
Ghost_Fang wrote: Also Jukki, i joined the AIR FORCE, lol. Don't insult me with that Army crap lol.
Anyways good for the source.
- Wed Aug 15, 2012 4:12 pm
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 61739
Re: ProQuake 4.70 PSP Build
If i remember right ghost_fang (the coder) left to army so that might be the case. Also the engine is kurok with darkquake stuff added to it
- Wed Jul 25, 2012 10:46 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18862
Re: "FitzQuake Plus": An Easy Engine To Compile
Oh ok XD Anyways thank you That bug was driving me nuts
- Wed Jul 25, 2012 8:44 pm
- Forum: General Discussion
- Topic: Game engines
- Replies: 48
- Views: 15094
Re: Game engines
Yeah, kot did awesome job. We probaply stick with darkplaces becaue 1. blender 2. code that we know how to use 3. its better to start full time game project on something familiar than non familiar
Myabe next source
Myabe next source
- Wed Jul 25, 2012 3:58 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18862
Re: "FitzQuake Plus": An Easy Engine To Compile
Thank you baker, we can now finaly walk without fear of getting stuck (btw, the scope fix didnt seem to work thought, but everything else do)
- Wed Jul 25, 2012 2:04 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18862
Re: "FitzQuake Plus": An Easy Engine To Compile
ok thank you
- Tue Jul 24, 2012 10:02 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18862
Re: "FitzQuake Plus": An Easy Engine To Compile
Oh, go to map test_buy. That will have all the buyable weapons in the game (incase you run out of points use impulse 232, it gives you moneh)
Dont have any weapon cheat impulses currently
Dont have any weapon cheat impulses currently
- Tue Jul 24, 2012 9:40 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18862
Re: "FitzQuake Plus": An Easy Engine To Compile
Yes, the scope of the twosnipers, just like with kuroks (not there might be a external texture used for scope.mdl, cant remeber if i did remove it)
- Tue Jul 24, 2012 9:23 pm
- Forum: General Discussion
- Topic: Game engines
- Replies: 48
- Views: 15094
Re: Game engines
I am hijacking this thread for a question. Me and my friends have a plan for rpg fps game. In nut shell we have 2 choices. Quake or source. (source because mapper knows the source maps like his own pockets. ) Currently the plan is to go with darkplaces because we are more familiar with qc and ngine ...
- Tue Jul 24, 2012 9:16 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18862
Re: "FitzQuake Plus": An Easy Engine To Compile
Double yeii. Any way you could check the pink texture on weapon models. I tryed to do this but couldnt find a way. It is needed for weapon scope.
If you have ime ofcourse.
If you have ime ofcourse.
- Tue Jul 24, 2012 9:05 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 18862
Re: "FitzQuake Plus": An Easy Engine To Compile
Yeii thank you