Thanks, i'll try itfrag.machine wrote:That's quite easy. In client.qc, find this:And just change parm1 to 0.Code: Select all
void() SetNewParms = { parm1 = IT_SHOTGUN | IT_AXE; parm2 = 100; parm3 = 0; parm4 = 25; parm5 = 0; parm6 = 0; parm7 = 0; parm8 = 1; parm9 = 0; };
Search found 2 matches
- Tue Aug 10, 2010 2:55 pm
- Forum: General Programming
- Topic: Quake mod help!
- Replies: 2
- Views: 2320
- Mon Aug 09, 2010 2:05 pm
- Forum: General Programming
- Topic: Quake mod help!
- Replies: 2
- Views: 2320
Quake mod help!
Well, I want to start my mod without weapons, for then go picking them. Someone can help me. 
Sorry for my bad english
!
Sorry for my bad english