Search found 8 matches

by Acidmoxy
Sat May 22, 2010 2:27 pm
Forum: Modeling
Topic: Help desperately needed converting 3ds to mdl
Replies: 5
Views: 2315

I'm trying everything here folks, I'm hoping I'm not in over my head. I tried using the plugin available at http://forums.duke4.net/index.php?showtopic=1065 to no avail. at this stage, I'll be happy if I can export it to MD3, animations and all, then at least I only have to worry about converting th...
by Acidmoxy
Sat May 22, 2010 12:26 pm
Forum: Modeling
Topic: Help desperately needed converting 3ds to mdl
Replies: 5
Views: 2315

I can't seem to get it to convert from .max to md3, let alone md1. I've heard that I can export the animation frame by frame and import them one by one into another program. this true? if so, can someone give me a pipeline from .max ---> md1. I'm pretty desperate here. :S Thanks for the replies thus...
by Acidmoxy
Fri May 21, 2010 4:31 pm
Forum: Modeling
Topic: Help desperately needed converting 3ds to mdl
Replies: 5
Views: 2315

Help desperately needed converting 3ds to mdl

I have a fully textured/animated model to replace the original soldier.mdl in quake1. after trying and trying to convert this model for use in the game, I've failed again and again. Is there a kind soul out there who can convert it for me? here's a link to download the .max, .uvw and .bmp texture fi...
by Acidmoxy
Wed Mar 24, 2010 11:51 pm
Forum: Modeling
Topic: Animating in 3ds max for quake 1?
Replies: 4
Views: 2672

Animating in 3ds max for quake 1?

Model textured, animated and ready to go in 3ds max. I'm aware that I need to export each frame of animation to a separate 3ds file. Now, how in the heck can I compile the whole lot into a single .mdl? I hear whispers of milkshape being able to do this using a qc. file. Since my animations correspon...
by Acidmoxy
Wed Mar 24, 2010 3:52 pm
Forum: Modeling
Topic: Why is my quake1 mdl's texture so rubbish?
Replies: 11
Views: 4080

Got it! The problem lay in the fact that I used a trial version of Qtip, I didn't even realise it had exported the model in such a crummy way, but I went back into max with my original model, set the texture to 440x440 (a weird size, I know), inverted the faces, exported it to .3ds, opened it in qui...
by Acidmoxy
Wed Mar 24, 2010 12:49 am
Forum: Modeling
Topic: Why is my quake1 mdl's texture so rubbish?
Replies: 11
Views: 4080

It would appear I've really made a shambles of this, no matter what I try, I get errors all over the place. I've exported the original 3ds file into MD3, MD2 and MDL, I can get the model (though unanimated) into quake to replace the original soldier model, but this texture malarky is really knocking...
by Acidmoxy
Wed Mar 24, 2010 12:14 am
Forum: Modeling
Topic: Why is my quake1 mdl's texture so rubbish?
Replies: 11
Views: 4080

If you mean increasing the skin size in model properties, I just tried that, but with no noticeable effect. I tried to make the original skin 512x512, but it seems like the vertices are squished into a 128x128 box in the upper right hand corner.
by Acidmoxy
Tue Mar 23, 2010 11:28 pm
Forum: Modeling
Topic: Why is my quake1 mdl's texture so rubbish?
Replies: 11
Views: 4080

Why is my quake1 mdl's texture so rubbish?

I started making a quake1 mod for a college project, the model was made in max and exported (after hours of trawling the net for how to's and tutorials) to MDL via MD3. Although my UV map is perfectly set up in max, whenever I open the converted model in quick3d, Qme or Qoole, the vertices appear ti...