Search found 106 matches

by Shpuld
Sat Jan 01, 2022 2:34 pm
Forum: Project Showcase
Topic: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on Earth
Replies: 4
Views: 1130

Re: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on Earth

it's been a joy seeing you post about it on twitter, really impressive work

I'll have to try the build on my 8.1 machine as well as some laptops to see how it runs
by Shpuld
Wed Dec 15, 2021 9:13 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483681

Re: What are you working on?

I'm so glad to see the forum alive again, thank you Spirit for your hard work! I was working on something recently, should be a simple shooter with a more distinct style and setting, no modern guns and focusing on magic stuff. So far just experimented/worked on visual stuff, so some shaders and part...
by Shpuld
Sun Nov 17, 2019 10:11 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483681

Re: What are you working on?

I'm messing around with using blender for creating maps, in this screenshot the map geometry is made in blender, exported as .obj and used as misc_model in a q3bsp map, the sky and water surface are an IQM model. No custom glsl or fog used at all in this scene, just trickery with q3 shaders and tran...
by Shpuld
Sat Nov 16, 2019 10:15 am
Forum: CSQC Programming
Topic: [SOLVED][FTE]Retrieve entity shader in CSQC
Replies: 6
Views: 3154

Re: [FTE]Retrieve entity shader in CSQC

Considering that it's possible for an entity to be using multiple shaders, this sounds like a difficult thing to achieve. I'd approach the problem by maybe having custom fields where you can manually set the "default" shader for that entity, or just have default shaders for different types...
by Shpuld
Mon Nov 11, 2019 8:49 am
Forum: Project Showcase
Topic: [FTEQW][REL] Jumps Done Well
Replies: 3
Views: 2364

Re: [FTEQW][REL] Jumps Done Well

ceriux: thanks!

toneddu2000:
Thank you for your kind words as always!

You'll need to explore the environment better to find necessary items to proceed, some jumps need more feathers :)
by Shpuld
Mon Nov 04, 2019 4:50 pm
Forum: Project Showcase
Topic: [FTEQW][REL] Jumps Done Well
Replies: 3
Views: 2364

[FTEQW][REL] Jumps Done Well

Hey guys, I made a new FTEQW game last weekend. I missed out on the previous Ludum Dare thanks to a vacation but I still wanted to go through the effort of making a game solo in 48 hours so here's what I made. Jumps Done Well is a singleplayer 3D fixed camera action platformer, where you have to nav...
by Shpuld
Wed Aug 14, 2019 5:15 am
Forum: Project Showcase
Topic: [FTEQW][REL] Shoot Your Goo
Replies: 7
Views: 2969

Re: [FTEQW][REL] Shoot Your Goo

Thanks toneddu2000 and frag.machine! I'm glad the code is useful for you!
by Shpuld
Sat Aug 10, 2019 3:40 pm
Forum: Project Showcase
Topic: [FTEQW][REL] Shoot Your Goo
Replies: 7
Views: 2969

Re: [FTEQW][REL] Shoot Your Goo

Thanks a lot Julius!
by Shpuld
Sat Aug 10, 2019 8:21 am
Forum: Project Showcase
Topic: [FTEQW][REL] Shoot Your Goo
Replies: 7
Views: 2969

Re: [FTEQW][REL] Shoot Your Goo

Yep, that's the source there, we used the git to sync our work while developing but also made the source public nicely. It should be MIT if I didn't remember to put a license file in, can't remember if I did.
by Shpuld
Sun Aug 04, 2019 8:38 pm
Forum: Project Showcase
Topic: [FTEQW][REL] Shoot Your Goo
Replies: 7
Views: 2969

[FTEQW][REL] Shoot Your Goo

https://i.imgur.com/vUykPgY.png Me and my friend took part in the Game Maker's Toolkit Game Jam 2019 this weekend. The entire game was made in 48 hours. We made a nice little 3d puzzle platformer in FTEQW where you have to reach the goal in a golf-like game where you shoot your little slime blob ar...
by Shpuld
Sat May 04, 2019 4:21 pm
Forum: Project Showcase
Topic: [FTEQW][REL] Bloodletter
Replies: 2
Views: 1758

Re: [FTEQW][REL] Bloodletter

Thank you toneddu! I do ssqc+csqc because I'm more used to it, and if I choose to expand the game later on, it won't be too hard to make it multiplayer. I don't find the complications of having separate ssqc and csqc to be a big issue
by Shpuld
Mon Apr 29, 2019 10:03 am
Forum: Project Showcase
Topic: [FTEQW][REL] Bloodletter
Replies: 2
Views: 1758

[FTEQW][REL] Bloodletter

As some of you already saw from the other thread, or watched on twitch, I took part in Ludum Dare 44 Compo using FTEQW again. The result is a FPS called Bloodletter where you're only armed with a double barreled shotgun and a power to slow down time using your own health. There's nothing special abo...
by Shpuld
Thu Apr 25, 2019 1:34 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483681

Re: What are you working on?

Have you tried my CUI (craFTEr User Interface)? Ah, I haven't tried it, wasn't aware of it being its separate thing. I don't think using entities is that bad of a thing (I think spoike's menusys does the same thing? not sure). I just wanted a bit different kind of a programming style for this syste...
by Shpuld
Thu Apr 25, 2019 6:33 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483681

Re: What are you working on?

Next (this) weekend is another Ludum Dare and I'm taking part again and streaming it at https://www.twitch.tv/shp__ for those who are interested Related to that, I put out the UI lib I used for my previous LD game as well as the game I've been working on that I posted about in the previous posts in ...
by Shpuld
Fri Mar 01, 2019 3:54 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3879
Views: 483681

Re: What are you working on?

I'm always glad to help! Some more progress! The tile editor can now place some entities and different tile types on the preset 8x8 meta tiles. The UI of the editor has evolved with it. https://i.imgur.com/5RpLrSH.png I also made another set of textures for the tiles, to better represent what can be...