Search found 16 matches

by Tom-5-
Fri Sep 24, 2010 2:41 am
Forum: Modeling
Topic: [REQUEST] H&K USP Match
Replies: 21
Views: 8478

Who said anything about hands! :o
I PMed you with just the gun.
by Tom-5-
Fri Sep 24, 2010 1:42 am
Forum: Modeling
Topic: [REQUEST] H&K USP Match
Replies: 21
Views: 8478

by Tom-5-
Fri Sep 24, 2010 1:37 am
Forum: General Discussion
Topic: Open Letter to DivVerent of Nexuiz / Xonotic (Opensource FPS
Replies: 45
Views: 11137

You want a young submissive bitch to comply with your orders?

(Troll??) I do hope this is a joke.
by Tom-5-
Fri Sep 24, 2010 1:00 am
Forum: General Discussion
Topic: Open Letter to DivVerent of Nexuiz / Xonotic (Opensource FPS
Replies: 45
Views: 11137

Coming here I honestly didn't expect this :shock:
anyways, this is pathetic. I get what that guy meant when he said you were socially retarded.

It's irritating just reading this.



12 to 14 eh? :?
by Tom-5-
Thu Sep 23, 2010 2:01 am
Forum: General Discussion
Topic: Looking for q1 mod with q2 entities
Replies: 12
Views: 2869

Can we have it please? or a link or something.... a name?
by Tom-5-
Sun Jul 11, 2010 1:12 am
Forum: Mapping
Topic: Music
Replies: 11
Views: 4550

Oh, sorry, i just used Frag.Machine's suggested method of replacing the .wav file of ambient_* and using that entity in my mapping.
by Tom-5-
Sat Jul 10, 2010 1:39 am
Forum: Mapping
Topic: Music
Replies: 11
Views: 4550

That sounds kind of familiar...
by Tom-5-
Fri Jul 09, 2010 6:50 pm
Forum: Mapping
Topic: Music
Replies: 11
Views: 4550

Thanks guys, I've got it all figured out now :D

http://www.youtube.com/watch?v=0ibZXDjrAuU
by Tom-5-
Thu Jul 08, 2010 4:08 am
Forum: Mapping
Topic: Music
Replies: 11
Views: 4550

Oh... The ambient_thunder thing will probably work for me... i just thought about it. but, How would i add a 'cue' file to the beginning of my track? and also, is there a max file size, or time limit for my music?
by Tom-5-
Wed Jul 07, 2010 5:29 pm
Forum: Mapping
Topic: Music
Replies: 11
Views: 4550

To make a room where nobody can enter (without cheating, at least): place a brush made with the "clip" texture blocking the entrance. To make a looping music: well, without some custom QuakeC it's a bit harder, but not impossible. You will need first to edit your .wav file (I use GoldWave, it's a ...
by Tom-5-
Wed Jul 07, 2010 9:38 am
Forum: Mapping
Topic: Music
Replies: 11
Views: 4550

Music

Okay, so in this map that I am making, I would like there to be a room that the player can't reach and i want there to be music playing from within that room.

How can I get the music to play in darkplaces.... if that is possible. I know there is one way of playing over top of everything, but the ...
by Tom-5-
Sun Jun 13, 2010 1:22 am
Forum: Engine Programming
Topic: What Engine?
Replies: 2
Views: 1352

What Engine?

For my up and coming Psp-Pc game. ( Pro Splat ) I've been wondering what engine i should use that would work on both systems. i was thinking darkplaces for pc and kurok for psp.. but the thing is i already started mapping in hl-bsp. not that it's hard to convert but would it be possible to add hl ...
by Tom-5-
Sun Feb 07, 2010 6:05 pm
Forum: QuakeC Programming
Topic: Player Height
Replies: 6
Views: 1345

It works great for my mod, collision isn't a problem. it's not like i can jump and have my head go through the roof. This was exactly what i needed.
by Tom-5-
Sun Feb 07, 2010 6:41 am
Forum: QuakeC Programming
Topic: Player Height
Replies: 6
Views: 1345

Thanks.. didn't know it was that easy. (Yay)