Pretty much.
K = (1/2)m v^2
Keeping initial energy constant (from the kick)- increasing m decreases v.
Search found 60 matches
- Wed May 25, 2011 6:30 am
- Forum: General Discussion
- Topic: How to use different "gravity" for some entities i
- Replies: 12
- Views: 5868
- Tue May 24, 2011 6:36 pm
- Forum: General Discussion
- Topic: How to use different "gravity" for some entities i
- Replies: 12
- Views: 5868
- Sun May 22, 2011 5:02 am
- Forum: General Discussion
- Topic: How to use different "gravity" for some entities i
- Replies: 12
- Views: 5868
- Sat May 21, 2011 11:41 am
- Forum: General Discussion
- Topic: How to use different "gravity" for some entities i
- Replies: 12
- Views: 5868
- Sat Apr 30, 2011 12:30 pm
- Forum: General Discussion
- Topic: (DP) Improved flashlight
- Replies: 6
- Views: 3187
- Thu Apr 28, 2011 7:14 pm
- Forum: General Discussion
- Topic: (DP) Improved flashlight
- Replies: 6
- Views: 3187
- Fri Feb 04, 2011 12:32 pm
- Forum: Engine Programming
- Topic: CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
- Replies: 21
- Views: 6255
- Thu Jan 27, 2011 4:15 am
- Forum: General Programming
- Topic: Stocking GLQuake with better Model Formats...
- Replies: 6
- Views: 3761
Re: Stocking GLQuake with better Model Formats...
Hello everyone,
after some Quake Engine Coding, and preparing Operations with some newer Tests on Quake, i really hate the Quake Model format's Vertex Animations and sucked up quake palette skin.
I was looking around here, and on quakesrc tutorials about implentation support for MD3 or so. And ...
after some Quake Engine Coding, and preparing Operations with some newer Tests on Quake, i really hate the Quake Model format's Vertex Animations and sucked up quake palette skin.
I was looking around here, and on quakesrc tutorials about implentation support for MD3 or so. And ...
- Fri Jan 14, 2011 8:19 am
- Forum: General Discussion
- Topic: DarkPlaces Beatiful Shots
- Replies: 37
- Views: 11634
- Thu Jan 13, 2011 3:25 pm
- Forum: General Discussion
- Topic: DarkPlaces Beatiful Shots
- Replies: 37
- Views: 11634
- Sat Jan 08, 2011 5:42 pm
- Forum: General Discussion
- Topic: Platform 'program-manager' repositories
- Replies: 16
- Views: 5668
- Sun Jan 02, 2011 3:31 pm
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 30294
- Sat Jan 01, 2011 6:50 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 30294
- Thu Dec 30, 2010 2:12 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 30294
Re: Know what i would like to see?
What's this? When I google all I see is a bunch of Russian.Ranger366 wrote:Xash3D (GoldSrc Engine built "from Scratch" by Uncle Mike)
- Fri Nov 05, 2010 3:38 am
- Forum: QuakeC Programming
- Topic: <New coder needed for conscript>
- Replies: 55
- Views: 11807