Search found 23 matches

by stevenaaus
Fri Aug 16, 2013 9:07 pm
Forum: General Discussion
Topic: Help, uHexen2 Linux dont mount Disc?
Replies: 1
Views: 2175

Re: Help, uHexen2 Linux dont mount Disc?

Email me if you still have problems with this. Username: stevenaaus
email address is username@yahoo.com
by stevenaaus
Fri Aug 16, 2013 8:58 pm
Forum: Mapping
Topic: Hexen 2 Modification
Replies: 23
Views: 35644

Re: Hexen 2 Modification

Yay for H2 modders :P
I still have a big soft spot for this game.
by stevenaaus
Fri Jun 10, 2011 3:11 am
Forum: Programming Tutorials
Topic: Physics: Freeze all non-clients
Replies: 2
Views: 3302

Ha ha.. thanks Baker.

The code is in quakespasm subversion - at least for the moment - as not sure how useful it is. Shame you can't have some fun and shoot them up while frozen.

svn co https://quakespasm.svn.sourceforge.net/ ... pasm/trunk -r 457
by stevenaaus
Sun Apr 24, 2011 1:03 am
Forum: General Discussion
Topic: Engoo
Replies: 222
Views: 73853


Spare the unneccessary sugar-coated brownnosing and hype, I didn't do this for attention and accolades, thanks.


tee hee :lol:

Actually it is funny. Too many Christmas parties, too much Egg Nog and holiday glee then kapowie -- I post something rather stupid I only vaguely remember doing and ...
by stevenaaus
Sun Apr 24, 2011 12:52 am
Forum: General Discussion
Topic: QuakeDev.com downtime and request for archival
Replies: 90
Views: 71179

Cheers. All of QuDos' massive Linux effort is there.
by stevenaaus
Mon Apr 04, 2011 7:22 am
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11751

If the web-page is hard to read - http://quakespasm.sourceforge.net/README.html

And perhaps Oz should have mentioned - the main (slash only) new feature is external music playback (OGG, MP3, WAV).
by stevenaaus
Thu Jan 27, 2011 8:28 am
Forum: Engine Programming
Topic: Engine X 4.62 Beta
Replies: 45
Views: 13497

Then about that time i see DP getting more and more less of a Quake engine :O
Haha.

Part of the interest for me is learning
Yeah.. Quake is so interesting... The client/server model, weird Quake C language, OpenGL, the optional 3rd person view, and the console and binding complexities. And the ...
by stevenaaus
Thu Jan 20, 2011 10:33 am
Forum: Engine Programming
Topic: Engine X 4.62 Beta
Replies: 45
Views: 13497

from QuakeOne
This going to bog things somewhat, but I've expanded the goals a bit:

ProQuake
FuhQuake
ZQuake
Enhanced GLQuake
JoeQuake

---> EngineX
....
The idea comes from TyrQuake which builds both NetQuake and Quakeworld from a very similar codebase with a high degree of shared files.
....
I ...
by stevenaaus
Thu Jan 20, 2011 10:10 am
Forum: Engine Programming
Topic: problem with 16 bit sounds
Replies: 1
Views: 1120

Hmmm... Perhaps no one is interested in a minor sound issue for these old things ;>.
For anyone associated with ioquake3, this bug report seems to be related.
by stevenaaus
Wed Dec 01, 2010 7:21 pm
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11751

Gamma Patched LibSDL

For people with newish Linux systems (Xorg >= 7.5) and broken brightness slider, these patched libSDL binaries should hopefully fix the thing.
libSDL 32 bit
libSDL 64 bit
I guess there could be side effects, as it's not officially included with libSDL.
by stevenaaus
Thu Oct 21, 2010 11:39 am
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11751

@MH

@MH Just checking you haven't missed this jsh2color bug report . Perhaps the issue is inherited from MHcolor, but i don't have the slightest. I'm gonna try and fix it this weekend... hahaha. I'm pretty ignorant about light maps and bsp.

EDIT: Looks like Ozkan fixed this. And we haven't got ...
by stevenaaus
Wed Oct 20, 2010 7:52 pm
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11751

Playing everything was our main motive, so good to hear it runs on on your box.
But is this lunix OS some sort of Plan 9 / Linux mash-up ;>
by stevenaaus
Sat Oct 02, 2010 6:40 am
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11751

Do you have an ATI card ? It could be a driver/SDL issue.
Try running he game quakespasm -condebug and then post what the qconsole.log file says at the end.
by stevenaaus
Thu Sep 30, 2010 10:30 am
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11751

0.85.3

We've made an update :> Changelog is here . Downloads

Mainly networking bug-fixes (-dedicated works now), and SleepwalkR has put together an OSX app.

> Are there any chances that quakespasm supports Superduper Quake ?

If you'd like to provide a patch, we'll include the patch.

> One final ...
by stevenaaus
Tue May 04, 2010 5:38 am
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11751

0.85.2 update

We've made a little update...A new scale slider, some networking fixes, and some changes to the condebug log feature amongst other things.

We'll probably include proper home directory support (currently included as a patch) and ogg music playback, when someone can be arsed to do it :->

Windows ...