Search found 232 matches

by Barnes
Sat Feb 14, 2015 4:56 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

There are debug tools gl_saturatelighting (additive if 1) gl_monolightmap with values I, L (multiplication), A (alpha blending) otherwise, multitextured or 2-pass, there is multiplicative blending of a lightmap into diffuse texture if ( qglMTexCoord2fSGIS ) { GL_EnableMultitexture( true ); GL_Select...
by Barnes
Sat Feb 14, 2015 7:34 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

qbism wrote:q2bsp vs q3bsp - q2bsp lighting is additive, q3 is a multiplier. The q3 method is faster but dynamic lighting fails in dark areas. Anything x 0 = 0.
Khm q2 use multiplying lightmaps blending (in gl)
by Barnes
Thu Feb 12, 2015 7:51 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

I not seen your code more time ago, remember what it was all very cool optimized for rendering. I studied like you did deluxe maps, but i make my version, and without any compiler 8) But i wanted shadows from all objects and.... make like d3 engine... :)
by Barnes
Thu Feb 12, 2015 6:34 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

Shadow volumes ideal thing for closed levels. But if we need add shadows from bsp-bmodels, otherwise the shadow will "break through" the wall (like q3 with cg_shadows 2)
by Barnes
Wed Jan 21, 2015 7:45 pm
Forum: OpenGL Programming
Topic: Volumetric Stencil Shadows
Replies: 4
Views: 6550

Re: Volumetric Stencil Shadows

Each technology has drawbacks - shadow volumes strongly hit the vertex processor, shadow maps to the pixel. In quake2 polygonal very low and we can use the shadow volumes. In doom3 Carmack also prefer shadow volumes. But if you look in the debugger, tri-call can be "scary". Q2dm1 - up to 2...
by Barnes
Wed Jan 21, 2015 10:08 am
Forum: OpenGL Programming
Topic: Volumetric Stencil Shadows
Replies: 4
Views: 6550

Re: Volumetric Stencil Shadows

I do not think it is worth to remember Creative pat now. You're not going to sell it? :) stencil setup for z-fail volumes GL_StencilMask(255); GL_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, 128, 255); GL_StencilOpSeparate(GL_BACK, GL_KEEP, GL_INCR_WRAP_EXT, GL_KEEP); GL_StencilOpSeparate(GL_FR...
by Barnes
Tue Jan 20, 2015 11:04 am
Forum: Engine Programming
Topic: A+B+C+D=0 from vector + dist
Replies: 8
Views: 9002

Re: A+B+C+D=0 from vector + dist

A+B+C= -D ?
by Barnes
Mon Jan 05, 2015 8:20 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

fog lights (jail5 relight)
Image Image Image
by Barnes
Sun Jan 04, 2015 5:49 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

csm map is rgba texture -
Red: inverted heightmap
Green: sqrt (Cone_Ratio)
Blue: df/dx
Alpha: df/dy
But shader use only RG channels :mrgreen:
by Barnes
Sun Jan 04, 2015 12:26 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

I spent a few hours in order to alter the height map in csm maps. As a result, the size of re-texture increased by 500 megabytes. If we compare the speed - csm is approximately two times faster than pom or relief mapping. But if you use optimized algorithms for relief and pom and then the speed is a...
by Barnes
Sun Jan 04, 2015 11:24 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

toneddu2000 wrote: @Barnes: it seems a cool effect but maybe a video could show all of its beauty
Ok
http://www.youtube.com/watch?v=Gjkny7aujzM
by Barnes
Thu Jan 01, 2015 1:24 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

uhh, John, it looks very cool :)

realtime lava surfaces lighting
Image
by Barnes
Mon Dec 01, 2014 1:55 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

Try to make the blood darker, now it is very reminiscent of the wall paint :)
by Barnes
Sun Nov 30, 2014 7:32 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6172280

Re: What are you working on?

toneddu2000 wrote:I don't know if it's superdifficult, but, if you make a video, it would be great to add a GUI slider that enhances/decreases blur at runtime!
Done :)
http://www.youtube.com/watch?v=RcU-s_7ouUs
by Barnes
Thu Nov 13, 2014 7:33 pm
Forum: General Programming
Topic: VisualStudio Community Edition
Replies: 8
Views: 8225

Re: VisualStudio Community Edition

support plugins? very nice :)