Search found 58 matches
- Sun Feb 13, 2011 11:06 am
- Forum: News & Announcements
- Topic: New Deathmatch Server Side Mod by Monster
- Replies: 8
- Views: 11586
- Mon Nov 22, 2010 10:23 am
- Forum: General Discussion
- Topic: DP water
- Replies: 6
- Views: 2016
Re: DP water
the general rule in graphics rendering is "the prettier the slower" Plus the fact that we are takling about an old engine here (even if it's extremely revamped). That is the same what you can see if you play SDQuake...lot of enemies plus certain graphic effects (namely flames) turn your P...
- Thu Sep 30, 2010 3:53 pm
- Forum: General Discussion
- Topic: QuakeSpasm
- Replies: 27
- Views: 9480
Re: 0.85.3
Thanks for the update ! >If you'd like to provide a patch, we'll include the patch. He, you´re a funny one. QSpasm simply dies. How should I know what causes it to die ? How would I know what to patch ? :? Sry..no quake dev here :) >The page has been tweaked a little. Hope it's better n o w. Seems y...
- Thu Aug 05, 2010 8:39 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 20320
- Tue Aug 03, 2010 9:32 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 20320
- Fri Jul 30, 2010 11:50 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 20320
- Fri Jul 30, 2010 9:33 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 20320
- Thu Jul 29, 2010 7:02 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 20320
Any planed updates for Kleshik / new chaingun model ?
Hey Dresk, I haven´t heared any news about Kleshik for quite a while ? Didn´t you want to set up a homepage for it ? Since I was playing Kleshik the last evenings for a few hours I was thinking about one of our message exchanges. Wouldn´t a new model for the chaingun make much sense ? While I like t...
- Sat Jul 24, 2010 10:42 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 135106
Re: new patch 2.777 online!
Updated patch for SDQuake:
http://www.moddb.com/mods/bondos-superd ... atch-27771
Thanks a lot hondobondo !
http://www.moddb.com/mods/bondos-superd ... atch-27771
Thanks a lot hondobondo !
- Thu Jul 22, 2010 8:47 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 135106
http://www.moddb.com/mods/bondos-superduper-quake-25Maxuy wrote:hondobondo wrote:try downloading the main package again: superduper 2.5
What? I use proquake.
I do not even know where I could get superduper 2.5. I myself had 2.6.
You can link it?
- Wed Jul 21, 2010 6:28 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 135106
- Wed Jun 30, 2010 12:50 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 135106
Yezz....I always loved Simple Dead. It was a nice DM map.frag.machine wrote:I am thinking about make a version of Doom2 map07 (Simple Dead). But not just a clone, I want something... a bit different.
BTW: Here is a german page which hosts a Quake version of it:
http://www.klemund.de/quake/Levels.html
- Mon Jun 28, 2010 2:29 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 135106
- Mon Jun 28, 2010 8:11 am
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 135106
- Sat Jun 19, 2010 6:05 pm
- Forum: General Discussion
- Topic: New Engine with Cel Shading!
- Replies: 7
- Views: 2255
Re: New Engine with Cel Shading!
Hi hondobondo, colored lights entities colored by dynamic lights Is it possible that the celshading engine has problems with colored lightning ? When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark". A...