Hey Monster,
nice mod...I joined your server ths Friday and ping times seem to be fine with ~ 200 ms from central Europe.
Say, is you mod available for download ?
Here's a youtube video showcasing one of the more insane maps, manson2.bsp:
http://www.youtube.com/watch?v=-xx3WvlzmQg&fmt=18 ...
Search found 58 matches
- Sun Feb 13, 2011 11:06 am
- Forum: News & Announcements
- Topic: New Deathmatch Server Side Mod by Monster
- Replies: 8
- Views: 21008
- Mon Nov 22, 2010 10:23 am
- Forum: General Discussion
- Topic: DP water
- Replies: 6
- Views: 2631
Re: DP water
the general rule in graphics rendering is "the prettier the slower"
Plus the fact that we are takling about an old engine here (even if it's extremely revamped).
That is the same what you can see if you play SDQuake...lot of enemies plus certain graphic effects (namely flames) turn your PC into a ...
- Thu Sep 30, 2010 3:53 pm
- Forum: General Discussion
- Topic: QuakeSpasm
- Replies: 27
- Views: 11751
Re: 0.85.3
Thanks for the update !
>If you'd like to provide a patch, we'll include the patch.
He, you´re a funny one. QSpasm simply dies. How should I know what causes it to die ? How would I know what to patch ? :?
Sry..no quake dev here :)
>The page has been tweaked a little. Hope it's better n o w ...
>If you'd like to provide a patch, we'll include the patch.
He, you´re a funny one. QSpasm simply dies. How should I know what causes it to die ? How would I know what to patch ? :?
Sry..no quake dev here :)
>The page has been tweaked a little. Hope it's better n o w ...
- Thu Aug 05, 2010 8:39 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23853
- Tue Aug 03, 2010 9:32 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23853
- Fri Jul 30, 2010 11:50 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23853
It's more about respecting a person's work than about respecting an impersonal law...
Acknowleged...but bashing on "copyright" all the time because someone put together stuff from other mods to make a new mod which makes a lot of fun and is non-commercial also shows disrespect for the work of the ...
Acknowleged...but bashing on "copyright" all the time because someone put together stuff from other mods to make a new mod which makes a lot of fun and is non-commercial also shows disrespect for the work of the ...
- Fri Jul 30, 2010 9:33 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23853
@leileilol & goldenboy: Thanks for clarification !
Not to sound disrespective but while I understand that one should respect copyright I also think that we should keep in mind that we are talking about non-commercial mods for a 14 year old shooter which is only played by some minority of oldschool ...
Not to sound disrespective but while I understand that one should respect copyright I also think that we should keep in mind that we are talking about non-commercial mods for a 14 year old shooter which is only played by some minority of oldschool ...
- Thu Jul 29, 2010 7:02 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23853
Any planed updates for Kleshik / new chaingun model ?
Hey Dresk,
I haven´t heared any news about Kleshik for quite a while ?
Didn´t you want to set up a homepage for it ?
Since I was playing Kleshik the last evenings for a few hours I was thinking about one of our message exchanges. Wouldn´t a new model for the chaingun make much sense ? While I like ...
I haven´t heared any news about Kleshik for quite a while ?
Didn´t you want to set up a homepage for it ?
Since I was playing Kleshik the last evenings for a few hours I was thinking about one of our message exchanges. Wouldn´t a new model for the chaingun make much sense ? While I like ...
- Sat Jul 24, 2010 10:42 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140766
Re: new patch 2.777 online!
Updated patch for SDQuake:
http://www.moddb.com/mods/bondos-superd ... atch-27771
Thanks a lot hondobondo !
http://www.moddb.com/mods/bondos-superd ... atch-27771
Thanks a lot hondobondo !
- Thu Jul 22, 2010 8:47 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140766
http://www.moddb.com/mods/bondos-superduper-quake-25Maxuy wrote:hondobondo wrote:try downloading the main package again: superduper 2.5
What? I use proquake.
I do not even know where I could get superduper 2.5. I myself had 2.6.
You can link it?
- Wed Jul 21, 2010 6:28 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140766
- Wed Jun 30, 2010 12:50 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140766
Yezz....I always loved Simple Dead. It was a nice DM map.frag.machine wrote:I am thinking about make a version of Doom2 map07 (Simple Dead). But not just a clone, I want something... a bit different.![]()
BTW: Here is a german page which hosts a Quake version of it:
http://www.klemund.de/quake/Levels.html
- Mon Jun 28, 2010 2:29 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140766
- Mon Jun 28, 2010 8:11 am
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140766
- Sat Jun 19, 2010 6:05 pm
- Forum: General Discussion
- Topic: New Engine with Cel Shading!
- Replies: 7
- Views: 2785
Re: New Engine with Cel Shading!
Hi hondobondo,
colored lights
entities colored by dynamic lights
Is it possible that the celshading engine has problems with colored lightning ?
When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".
Any ideas ...
colored lights
entities colored by dynamic lights
Is it possible that the celshading engine has problems with colored lightning ?
When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".
Any ideas ...