[quote="frag.machine"][quote="FrikaC"]Surprise! I did it today.[/quote]
Upgrade complete. Now you must construct additional pylons![/quote]
Hmm "pylons" huh? Close cousins of "cylons"????
Search found 39 matches
- Wed Sep 07, 2011 7:24 pm
- Forum: News & Announcements
- Topic: Inside3D Forums Down Time
- Replies: 35
- Views: 25376
- Mon Jul 11, 2011 9:31 pm
- Forum: QuakeC Programming
- Topic: FTE String question
- Replies: 1
- Views: 1016
FTE String question
FTE STRINGS WIKI ================ float(string str, string sub, float startpos) strstrofs = #221; // returns the offset into a string of the matching text, or -1 if not found, case sensitive float(string str, float ofs) str2chr = #222; // returns the character at the specified offset as an integer, ...
- Fri Jun 24, 2011 2:44 pm
- Forum: Gameplay & Design
- Topic: Zombie types
- Replies: 14
- Views: 16608
Few things I implemented into prozac coop mod I run > Suicide nuke zombie - Basically they come at you at a very fast pace. If they are able to touch you they will go off like a real nuke with a nice mushroom cloud effect. Gotta gib them is the only way to stop them. >Zombie throwing gibs that they ...
- Mon May 16, 2011 3:04 pm
- Forum: QuakeC Programming
- Topic: getsound?
- Replies: 5
- Views: 1359
- Tue Jan 18, 2011 4:55 pm
- Forum: QuakeC Programming
- Topic: Help: displaying 'Time left in Game'
- Replies: 9
- Views: 1630
OMC that was me suggesting you use a timer or time compare to only send down the centerprint stuff when needed. Sending a centerprint to client on everyframe can be a bottle neck and wasteful. Might suggest an alternative in using the monster kill count / total monsters count that is displayed on th...
- Sat Oct 30, 2010 11:40 pm
- Forum: General Discussion
- Topic: Compiled Prozac-TF Coop latest version
- Replies: 2
- Views: 1071
- Wed Oct 06, 2010 3:35 am
- Forum: QuakeC Programming
- Topic: Spawning a trigger between 2 entities...
- Replies: 6
- Views: 1424
- Wed Sep 08, 2010 4:48 pm
- Forum: QuakeC Programming
- Topic: Gravity Gun help
- Replies: 20
- Views: 3248
Here is gravity gun code from customtf mod (aka prozac coop). This what your looking for? =============================================== code from weapon.qc =============================================== if ( self.current_weapon == #WEAP_ZEROGRAVITY ) { zg_togglepickup( self, #FALSE ); Attack_Fini...
- Tue Nov 24, 2009 4:24 pm
- Forum: General Discussion
- Topic: Melee Attacks
- Replies: 11
- Views: 2265
How about some things that I've given monsters that players use in the prozactf coop mod can use and then some. 1 - Tarbaby when it explodes can give you a nasty concussion or infect you with a disease when your close enough. 2 - Vores with spiked balls that explore that emit gas that can choke you ...