Nice Work on the Nade,
Meshsmoothed on the bottom? You could probably get a similar result with other techniques and save polys if it is.
Search found 38 matches
- Wed Mar 31, 2010 7:43 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164325
- Wed Mar 31, 2010 7:40 am
- Forum: Artificial Intelligence
- Topic: Qfuestion
- Replies: 5
- Views: 4839
- Mon Mar 22, 2010 9:13 am
- Forum: Gameplay & Design
- Topic: 2D platforming elements using Quake 1.. Examples included
- Replies: 9
- Views: 14429
Hmm, One game I played (This might be offtopic) It was a game that implemented skiing (CS maps) and i floor similar and it required you to run a certain way to master it and jump up half pipes to get up to levels and progress through the map and each section of the map or different maps was harder. ...
- Sun Mar 07, 2010 7:47 am
- Forum: QuakeC Programming
- Topic: <New coder needed for conscript>
- Replies: 55
- Views: 8814
God I have to add that to my book of QC Insults.r00k wrote:Code: Select all
if (self.ego > 1) self.effects = self.effect | EF_DUMBASS;
Jks.
- Tue Feb 16, 2010 9:33 am
- Forum: Programming Tutorials
- Topic: [Tutorial PSP/PC] - Custom Map and Episode Menu Names
- Replies: 3
- Views: 3216
- Mon Feb 15, 2010 7:06 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164325
- Mon Feb 15, 2010 9:12 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164325
What the fuck is that. I am actually semi disturbed there. Do you want a player model of some kind, I could whip one up after school tomorow (Its 10.11Pm Monday here) Poly Limit? Either that or I could give the UV and Tex a go. I can UV and tex it, it is just getting it back into Mdl format that I h...
- Mon Feb 15, 2010 9:07 am
- Forum: General Discussion
- Topic: Inside3D Asks #4: Quake 1 and the community.
- Replies: 37
- Views: 10957
Oh Downsider I think MW2 and Counter Strike are great. Story for MW2 is Amazing (Well I prefered the original MW1 cause the character changing all the time in MW2 is annoying) And I love CS but MW2s Multiplayer I find is just CS with leveling, less guns, maps and better graphics. In other words I wo...
- Sun Feb 14, 2010 7:25 pm
- Forum: General Discussion
- Topic: Inside3D Asks #4: Quake 1 and the community.
- Replies: 37
- Views: 10957
- Sun Feb 14, 2010 7:15 pm
- Forum: Modeling
- Topic: UV mapping..
- Replies: 4
- Views: 2417
You can do it using Lith Unwrap depending on how simple the model is it is a rather easy program. Or you do the long way and do it through 3Ds Max like I do. http://www.hard-light.net/wiki/index.php/Lithium_Unwrap bit of info.
- Sun Feb 14, 2010 9:13 am
- Forum: Programming Tutorials
- Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
- Replies: 38
- Views: 30265
- Fri Feb 12, 2010 6:48 pm
- Forum: QuakeC Programming
- Topic: "I have fallen, but why cant i get up?"
- Replies: 13
- Views: 1888
- Tue Feb 02, 2010 10:04 am
- Forum: QuakeC Programming
- Topic: Changing Player model
- Replies: 32
- Views: 4043
I believe from my understanding he was to Press and Impulse which switches the player model to a different model and goes into chasecam at the same time and then he wants to press the button again for it to switch back into firstperson and switch the player model back to the origianal model it switc...
- Tue Feb 02, 2010 3:06 am
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39904
- Mon Feb 01, 2010 9:05 am
- Forum: Programming Tutorials
- Topic: Basic Half-Life Map Support For Stock GLQuake
- Replies: 86
- Views: 39904